Source: UNIVERSITY OF MICHIGAN submitted to NRP
CO-PRODUCING A DATA COUPLED VIDEO GAME DECISION SUPPORT SYSTEM WITH URBAN FORESTRY PRACTITIONERS
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
COMPLETE
Funding Source
Reporting Frequency
Annual
Accession No.
1024740
Grant No.
(N/A)
Cumulative Award Amt.
(N/A)
Proposal No.
(N/A)
Multistate No.
(N/A)
Project Start Date
Nov 2, 2020
Project End Date
Sep 30, 2022
Grant Year
(N/A)
Program Code
[(N/A)]- (N/A)
Recipient Organization
UNIVERSITY OF MICHIGAN
(N/A)
ANN ARBOR,MI 48109
Performing Department
School for Environment and Sustainability
Non Technical Summary
Urban forests are widely recognized for their positive contributions to the environment, and aesthetic benefits for people, directly impacting the health and well-being of urban residents. Urban forests not only provide shade and cooling effects in summer and wind protection in winter, they also play an important role in a community's ability to respond and recover from extreme weather events. Decisions about what types of trees plant and their arrangement is an important step in the process of urban reforestation, and can play a large role in the success and sustainability of these initiatives.Despite the fact that many people agree on the importance of urban forests, tree cover in U.S. cities has been in decline (an estimated 7900 hectares or 4.0 million trees per year). In addition, while there are many efforts underway to establish new urban forests, , particularly on abandoned vacant land, more effort should be made to involve local residents in these efforts. In particular, there is a recognized need to provide opportunities for meaningful involvement by citizens in all steps of decisions and planning related to urban reforestation. This process will require an interactive and user-friendly decision-making process that can more effectively incorporate community needs with the protection of natural areas in urban centers.As it is important to identify the specific needs and goals of the community, opportunities for collaboration and engagement with community members to specify the ecosystem servicesgoals that are important and meaningful to them must be a part of any urban forest planning and management initiative. However, existing processes to identify these goals can be costly and time consuming, and thus may not be appropriate in all settings. Our research seeks to improve public engagement for urban forest restoration and management through the use of a video game-based decision-support tool that provides a three-dimensional representation of forests and other urban greenspaces, and which also explicitly incorporates decision-relevant forest attributes. These attributes have been identified in our previous work with residents and the general public, and we aim to refine and extend these with input from practitioners to evaluate if they are relevant in other contexts with different stakeholders. We ultimately aim to supply insights to urban forest managers, and to interested individuals and organizations, to inform the long-term social and ecological sustainability of urban forests.
Animal Health Component
(N/A)
Research Effort Categories
Basic
100%
Applied
(N/A)
Developmental
(N/A)
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
12460993111100%
Goals / Objectives
Urban forests provide important ecosystem services that play a large role in the health and well-being of communities while offering opportunities to connect with nature in cities (Carrus, Dadvand, & Sanesi, 2017; Standish, Hobbs, & Miller, 2013). As part of wider goals for urban resilience, many city planners are increasingly aiming to develop and enhance urban forests and tree cover (e.g. restoring urban forest habitats and reforesting vacant lots) (Elmqvist et al., 2015). However, there are a number of barriers that impede the full acceptance and potential of urban forests by residents including: 1) distrust in city governments, 2) lack of buy-in for recommendations from planners and consultants, and 3) acute concerns about personal safety and the spillover of crime to neighborhoods adjacent to urban greenspaces (Soto, Escobedo, Khachatryan, & Adams, 2018; Weber, Boley, Palardy, & Gaither, 2017). These are examples of unintended negative consequence of traditional top-down approaches that ignore and exclude community voices in the planning and management of urban forests (Carmichael & McDonough, 2018). Unintended consequences have been compounded by a lack of acknowledgement and acceptance by forestry and planning professionals of cultural ecosystem services, emotional connection, and local food production activities associated with urban forests (McLain, Poe, Hurley, Lecompte-Mastenbrook, & Emery, 2012; Van Berkel & Verburg, 2014).One example of a way to more fully engage residents and their values in community-based ecosystem management is technology-based interactive Decision Support Tools (DST). Serious gaming, tangible landscapes, participatory GIS and immersive environments are all promising examples of tools that encourage stakeholder communication and stimulate knowledge discovery based on interactive feedback. A highly relevant interactive urban forestry DST is Land.info (land.info http://tiny.cc/u3d-dss) (Lindquist, Campbell-Arvai, Deaton, & Maxim, 2020). Land.info uses video game technology and 3D visualization to place users in their community and casts them in the role of urban forest designer, allowing them to create urban forestry and park infrastructure in virtual city spaces. As users design they receive real-time feedback based on their decisions - e.g cost of trees, rainwater storage - that enables truly interactive multicriteria evaluation of their decision-making (Bishop, Stock, & Williams, 2009). While Land.info and other DSTs are often seen as highly relevant for co-production of forests and other greenspace, there is scarce evaluation of their efficacy (Hilde & Paterson, 2014; Nesbitt, Hotte, Barron, Cowan, & Sheppard, 2017). The research proposed here aims to 'scale up' the Land.info software using input from practitioners and will evaluate its effectiveness in real-world urban forestry workshops with practitioners and residents. We propose an integrative science initiative that engages urban forestry practitioners and stakeholders in Detroit and New Orleans using Land.info in the co-production of community based urban forests. Lack of tree cover in both cities has led to increased stormwater runoff and decreased air and water quality while compounding the urban heat island effect (Akbari, Pomerantz, & Taha, 2001). While there are numerous efforts underway to establish new urban forests and to simultaneously address the problem of vacant land (e.g. Schilling & Logan, 2008), there is a lack of easy-to-use scalable tools that can more fully engage practitioners and residents in co-production processes (Lovell & Taylor, 2013).
Project Methods
Year 1: UM-Practitioner Co-productionIn Year 1 we will conduct pre-workshop interviews with urban forestry practitioners in Detroit and New Orleans to identify an initial list of factors that inform their urban forest management/tree planting efforts (i.e., ecosystem services, costs, species characteristics), and to recruit participants for the practitioner workshops.Informed by the interviews, co-production workshops will be conducted with practitioners to support the configuration of Land.info based on their needs and expectations. In particular we will be probing for information on the forest attributes and functions to be included in (or omitted from) our existing DST, and why, using a think-aloud protocol (Ericsson & Simon, 1993; Kuusela & Paul, 2009) to gain a deeper understanding of participants' rationale and decision-making. Workshops will be audio-recorded, transcribed and analyzed using inductive qualitative analysis (Thomas, 2006) to identify emergent themes and insights associated with the use of Land.info. A complementary quantitative survey of workshop participants will measure outcome variables of satisfaction with, attitude towards and intention of using Land.info in their work. We will also include pre- and post-workshop survey questions to assess changes in awareness of and attitudes towards the multifunctionality of forested urban greenspace, and in particular participants' familiarity with common cultural ecosystem services and relational values associated with urban forests and trees.An online survey, distributed to a broader cross-section of urban greenspace practitioners and professionals, will experimentally test outcomes associated with the inclusion of instrumental (e.g., costs and economic benefits), intrinsic (e.g. cultural values, aesthetics), and relational values (e.g., sense of place) in the Land.info DST. We will measure changes in attitudes towards the DST as influenced by the inclusion of these different sets of attributes, intention to include different types of values in urban forest decision-making and management, satisfaction with resultant urban forest management and tree planting plans, and information needs with respect to the inclusion of relational values and cultural services for future work in communities (and for inclusion in supporting educational materials).Year 2: Practitioner-Community Co-production In Year 2, we will develop a training manual and conduct initial Land.info training session with practitioners followed by workshops that bring together community members and stakeholders with practitioners. The workshops will provide a robust test of our hypotheses related to practitioner confidence/self-efficacy in the collaborative use of Land.info in partnership with communities and stakeholders, community and practitioner satisfaction with the process and resultant forest management/tree planting scenarios, as well as community trust and confidence in the process. Following the workshops participants will evaluate the resultant forest management plans and/or tree planting scenarios in terms of how well the plans: 1) meet community-identified objectives; 2) accommodate desired community uses of the forest; and 3) accommodate community expectations (i.e., aesthetics, care, services, values). Ultimately, we will determine if using Land.info improves public engagement in urban forest management/urban tree planting.

Progress 11/02/20 to 09/30/21

Outputs
Target Audience:In the first phase of the project, our target audience is urban forestry practitioners. We interviewed four Detroit, MI-based practitioners across a variety of disciplines (planning, design, management) and the results have been disseminated back to the interviewed practitioners via a white paper. Changes/Problems:Owing to restrictions on recruiting at the University of Michigan due to Covid the team could only hire a postdoctoral fellow in June 2021, which delayed some aspects of the project. In addition due to Covid restrictions, in-person workshops could not be conducted and it proved difficult to recruit participants for virtual workshops. Our New Orleans-based collaborators had difficulty recruiting practitioners for interviews due to a combination of Covid measures and hurricane Ida making landfall in August 2021. What opportunities for training and professional development has the project provided?Over the course of this phase of the project we have provided one Postdoctoral fellow and two graduate students with research experience related to systematic literature reviews, interview methodological development, experimental design, data collection and analysis, and development of the land.info software for public use and to inform urban forest management. How have the results been disseminated to communities of interest?We are not yet ready to disseminate the improved land.info software to communities of interest. This current phase of research is focused on ensuring that the software is user-friendly, clearly represents community-identified ecosystem services, can be operated independently, and reflects needs identified by practitioners. We expect to be ready for dissemination of this research before the next reporting period. What do you plan to do during the next reporting period to accomplish the goals?During the next reporting period, we will conduct interviews with practitioners in New Orleans, LA to identify an initial list of factors that inform their urban forest management/tree planting efforts (i.e., ecosystem services, costs, species characteristics). This will be compared to the results of interviews conducted in Detroit, MI. Informed by the interviews, co-production workshops will be conducted with practitioners to support the configuration of Land.info based on their needs and expectations. In particular, we will collect data on the forest attributes and functions to be included in (or omitted from) our existing DST, inquiring about the importance of these features. We will use a think-aloud protocol to gain a deeper understanding of participants' rationale and decision-making. A complementary quantitative survey of workshop participants will measure outcome variables of satisfaction with, attitude towards, and intention of using Land.info in their work. We will also include pre-and post-workshop survey questions to assess changes in awareness of and attitudes towards the multifunctionality of forested urban greenspace and in particular participants' familiarity with common cultural ecosystem services and relational values associated with urban forests and trees. The results of the workshops will inform the development of an online survey that will be distributed to a broader cross-section of urban greenspace practitioners and professionals, and will experimentally test outcomes associated with the inclusion of instrumental (e.g., costs and economic benefits), intrinsic (e.g. cultural values, aesthetics), and relational values (e.g., sense of place) in the Land.info DST. We will measure changes in attitudes towards the DST as influenced by the inclusion of these different sets of attributes, intention to include different types of values in urban forest decision-making and management, satisfaction with resultant urban forest management and tree planting plans, and information needs with respect to the inclusion of relational values and cultural services for future work in communities (and for inclusion in supporting educational materials). Finally, we will develop a training manual and conduct an initial Land.info training session with practitioners followed by workshops that bring together community members and stakeholders with practitioners. The workshops will provide a robust test of our hypotheses related to practitioner confidence/self-efficacy in the collaborative use of Land.info in partnership with communities and stakeholders, community and practitioner satisfaction with the process and resultant forest management/tree planting scenarios, as well as community trust and confidence in the process. Following the workshops participants will evaluate the resultant forest management plans and/or tree planting scenarios in terms of how well the plans: 1) meet community-identified objectives; 2) accommodate desired community uses of the forest; and 3) accommodate community expectations (i.e., aesthetics, care, services, values). Ultimately, we will determine if using Land.info improves public engagement in urban forest management/urban tree planting.

Impacts
What was accomplished under these goals? The research team conducted a literature review to inform the development of semi-structured interview protocols and an interview guide. A video demonstration of the Land.Info software was distributed to practitioners prior to interviews (https://youtu.be/EgU_uLxBfa8). After viewing Land.info, four virtual, hour-long semistructured interviews were conducted with a City Planner, a Community Planning Manager, and two Landscape Architects located in Detroit, MI. Transcription notes were analyzed using thematic content analysis, which allowed grouping of insights into themes and generating high-level findings: Finding 1: Practitioners want to increase community participation. Recommendation 1: Employ a gamified approach for increased engagement. Finding 2: Communicating project plans is challenging; often visualizations are used. Recommendation 2: Land.Info can be used as a real-time engagement tool. Finding 3: Limited staff is available to ingest and parse Land Bank applications. Recommendation 3: Land.Info could help generate legible site plans for Land Bank applications. Finding 4: Practitioners need attitudinal data on community plans. Recommendation 4: Land.Info could be a survey tool that also helps build community buy-in. Based on preliminary interview findings the team conducted a literature review on gamifying decision support systems and prepared the first draft of a manuscript based on the literature review. Additionally, preliminary results of the interview were incorporated into the most current version of the Land.Info DSS

Publications

  • Type: Journal Articles Status: Under Review Year Published: 2022 Citation: Fox, N. Lindquist, M., Van Berkel, D., Campbell-Arvai, V., & Serrano-Vergel, R. (2022). Gamifying Decision Support Systems to Promote Inclusive and Engaged Urban Resilience Planning. Urban Planning, 7(2), Special Issue: Gaming, Simulations and Planning: Physical and Digital Technologies for Public Participation in Urban Planning.
  • Type: Other Status: Published Year Published: 2021 Citation: Giles, Nick, Chen, Joanne, Sifuentes, Marivi, Tang, Angel, & Lindquist, Mark. (2021). User Experience Research: Interview Report for Land.Info (p. 88). University of Michigan.