Source: UNIVERSITY OF CALIFORNIA, DAVIS submitted to
DEVELOPMENT AND EVALUATION OF NOVEL ONLINE VIRTUAL ENVIRONMENT AND VIRTUAL REALITY TOOLS TO ENHANCE INSTRUCTION OF FOOD PROCESSING CURRICULA
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
COMPLETE
Funding Source
Reporting Frequency
Annual
Accession No.
1023559
Grant No.
2020-70003-32301
Cumulative Award Amt.
$300,000.00
Proposal No.
2020-03428
Multistate No.
(N/A)
Project Start Date
Sep 1, 2020
Project End Date
Aug 31, 2023
Grant Year
2020
Program Code
[ER]- Higher Ed Challenge
Recipient Organization
UNIVERSITY OF CALIFORNIA, DAVIS
410 MRAK HALL
DAVIS,CA 95616-8671
Performing Department
Food Science & Technology
Non Technical Summary
Areas: "processing, distribution, safety, marketing, and utilization of food and agricultural products"Written summary: This project addresses the challenge of effectively teaching complex concepts and analytical tools related to food processing systems. The intricate and often inaccessible hardware used for demonstrating and teaching food processing principles have perpetually challenged instruction using conventional approaches, particularly for complex topics involving fluid mechanics and mass and energy transfer processes. The anticipated audience for the project is undergraduate students in food science majors that are considering careers in the food processing industry after graduation or a postgraduate degree in related fields. The target objectives of the project are to develop and evaluate new instructional approaches based on virtual interactive food processing environments, which are viewable online using conventional personal computers or virtual reality (VR) headsets and can substitute for real-life equipment for institutions without equipment access or pilot plant infrastructure. Additionally, the project aims to utilize student feedback to refine these learning tools and create a strong undergraduate participatory component. The anticipated impacts of the project are improved student understanding of the scale, orientation, interconnectedness, and modeling of food processing unit operations. Moreover, student interest in postgraduate degrees and careers in food science and food processing are expected to increase due the enhanced accessibility to, engagement in, and comprehension of food processing concepts during the project.
Animal Health Component
50%
Research Effort Categories
Basic
(N/A)
Applied
50%
Developmental
50%
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
5015310302010%
7125340302010%
7125310302010%
9036010302070%
Goals / Objectives
This goal of this project is to enable effective teaching of complex concepts and analytical approaches related to food processing systems. Specifically, the objectives of this project are to develop and evaluate new instructional approaches based on virtual interactive food processing environments, which are viewable online using conventional personal computers or virtual reality (VR) headsets and can substitute for real-life equipment for institutions without equipment access or pilot plant infrastructure. Additionally, the project aims to utilize student feedback obtained through deployment and evaluation in undergraduate food processing and engineering courses to refine these learning tools and create a strong undergraduate participatory component.
Project Methods
Each virtual environment will be developed by building 3D model assets (e.g., processing equipment and facility infrastructure) in Blender, an open-source 3D modeling program. These will be used to assemble virtual environments within A-frame, an open-source web-based platform that facilitates production of VR experiences using HTML and Javascript libraries. The A-frame HTML and 3D model files will be hosted on UC Davis servers and accessible through common internet browsers.Specific virtual environment activities that will be developed and evaluated in this project include:• Exploring the design, layout, scale, and interactions between major food processing unit operations. Student will navigate and explore an entire milk processing line, showing all unit operations (e.g., separation, pasteurization, cooling, filling) and mass flows, with annotations, and will have the option to toggle cut-away views to explore the interior design of major equipment. Design considerations for each operation with respect to product quality will be annotated within the environment.• Exploring mass balance and mass transport processes in food processing. A grain drying system will be depicted with all mass flows represented and labeled. Students will develop mass balance and mass transport models for moisture loss from corn grain in bin dryers under given conditions. Students will then see the spatial and temporal moisture distribution model outputs represented in equipment cutaways within the virtual environment.• Exploring enthalpy balance and heat transfer processes in food processing. A shell-and-tube heat exchanger system will be depicted with all mass flows labeled. Students will develop enthalpy and heat transfer models for pasteurization of orange juice under given conditions. Students will then see steady-state temperature versus position maps represented in a cutaway of the heat exchanger in the virtual environment.The virtual environments will be employed in upper division food processing and engineering courses currently taught by the principle investigators. To apply the various learning module treatments, students will be split into groups (containing 10 to 30 students each depending on class size) and each group will be given a different learning module treatment to explore. According to each learning module treatment, students will be able to review the processing system and unit operation information ahead of the modeling exercise and then will review the model output materials:1. Conventional learning materials: 2-dimensionsal box-and-arrow flow diagrams for unit operations and material flows in the food processing system; 2-dimensional, cross-sectional heat-map style graphics of temperature or moisture content versus position for computational model outputs.2. Virtual environment materials experienced using personal computer and screen: 3-dimensional, navigable environments for the food processing system showing unit operations and material flows; heat-map style graphics of temperature or moisture content versus position for computational model outputs inserted into equipment cutaways within environment.3. Virtual environment materials experienced using virtual reality headset and controller: Materials will be the same as treatment 2 but will be experienced in VR to give the appearance of true scale and genuine three-dimensionality.Each group will be given the same amount of time and verbal overview to become familiar with the specific process, unit operations, and design elements (both inter-unit operation connections and design of individual key unit operations). Each group will then be given the same assignment involving unit operation design implications for the safety, uniformity, and kinetics of the process under consideration along with an exercise involving computational modeling of a related heat or mass transport process. The foundational skills and concepts related to general food processing design principles and use of computational modeling software will be taught to all students earlier in the course.Students will then be individually surveyed to answer questions related to their technical understanding of the material, its broader implications in food processing and food science, and their motivation to learn the material and continue their food processing education. Each student group will then be given access to the remaining learning materials in the other learning module treatments. Following exposure to all the learning materials, students will be asked to rank their preference for each learning module treatment.Statistical analysis of the numerical data from surveys (for technical understanding, motivation, and preference) will be used to compare mean responses between learning module treatment groups. Specifically, analysis of variance with Tukey's HSD post-hoc test will be employed for each numerical response metric to identify statistically significant differences between the learning module treatments. Metrics that significantly differ among the treatments will be used to determine whether either of the novel virtual environment learning tools correspond to enhanced learning and motivation to learn compared to conventional learning tools.The outside project evaluator at each institution will review and provide feedback on all learning module and survey materials before deployment in the classroom. The evaluators will also consider the results and student feedback from the classroom deployments to advise on improving the learning modules and evaluation techniques. The project timetable allows for iterative refinement and evaluation of the learning modules to enact evaluator feedback.

Progress 09/01/20 to 08/31/23

Outputs
Target Audience:The target audience of food science undergraduate students was reached during the project period. These students were composed primarily of UC Davis and University of Maine undergraduates in the food science major that were taking introductory or upper division food processing courses. Additionally, food science educators were reached via presentations on project methodology and results. Additional educators will be reached through a publication from the project that has been submitted. Changes/Problems:The timeline for the project was altered due to the pandemic and an inability to gather in person and share head-mounted virtual reality hardware for much of the original project period. As a result, a no-cost extension was utilized to allow for restrictions to relax to accommodate the original virtual reality activities. However, the pandemic offered a unique opportunity to deploy the virtual environments for use on personal computers and to compare student perceptions and learning using the virtual environment activities with those of student who later engaged the in-person versions of these same activities. This work is described above. What opportunities for training and professional development has the project provided?Two postdoctoral scholars and one graduate student gained professional development and training under this project. Specifically, these researchers contributed to the development of the virtual reality learning modules and evaluation approaches. Additionally, they participated in pilot demonstrations of the learning modules to improve and understand them ahead of deployment in trials with undergraduate participants. They spearheaded the in-person trials and played a major role in data acquisition and analysis related to participants' technical performance and perceptions of the learning modules. In this way, they have gained experience in new pedagogical techniques involving virtual reality and have learned strategies to evaluate the efficacy of such techniques. How have the results been disseminated to communities of interest?The results of our previous work, which demonstrated enhanced student preference, perceived understanding, and interest in food processing in response to virtual environment learning tools, was adapted to a manuscript that has been submitted to the Journal of Agricultural Education. What do you plan to do during the next reporting period to accomplish the goals? Nothing Reported

Impacts
What was accomplished under these goals? Several virtual environments were developed, deployed, and evaluated in food science courses at UC Davis and University of Maryland. These environments spanned several food processing topics (systems definitions, mass balance, fluid mechanics, and heat transfer) and were able to be used on personal computer, mobile, and virtual reality platforms. The virtual environments represented varying levels of complexity and interactivity ranging from a virtual tour to a fully interactive equipment setup where students could manipulate virtual switches and values and read virtual gauges and meters during the simulated process. At UC Davis, these environments were incorporated into several virtual lab exercises in an upper division food processing course during the pandemic. They were also incorporated into a lower division food science course at University of Maryland. Surveys were conducted to understand students' perceived understanding of the concepts taught by the virtual environment modules as well as their motivation to learn the material when engaging the virtual environments. There was consensus among the participants that the virtual environments effectively conveyed the technical concepts and that students were more interested to learn the material via the virtual environments compared to static images or videos showing the same processes. Furthermore, an analysis of assignment scores across classes that separately used the in-person and virtual environment versions of the same assignments showed similar scores for both modes, indicating that virtual environments may be a valid substitute for certain in-person food processing activities. Additionally, a new virtual reality learning module was developed to demonstrate mass transport concepts in a food processing context. This module shows how chlorine concentration is modeled in a flume system for washing produce in response to advection, diffusion, and degradation processes. The results of the modeling are represented as color maps of chlorine concentration that are projected into a virtual reality representation of the flume system. In this way, the 3-dimensional nature of the concentration data are shown in a more authentic way than can be achieved with conventional 2-dimensional images. Moreover, a questionnaire for evaluating student understanding of the the mass transport phenomena was developed in addition to training materials for the assistants that will help manage the experiments. Participants were given a brief primer on the use of flume systems to wash and sanitize produce using a dilute chlorine solutinon. There were also given an overview of the experimental flume setup used to generate empirical data on chlorine concentration distrubtion in a continuously running flume system. From there, participants were asked to review the chlorine concentration using either a virtual reality representation or using traditional 2-D color maps. Data from this experiment showed that the most pronounced effect of the virtual reality learning method was that participants felt more interested in the material and indicated greater motivation to learn compared to reviewing data using 2-D graphics.

Publications

  • Type: Journal Articles Status: Submitted Year Published: 2024 Citation: Yi, J; Lungu, B; Morrissey, S; Fletcher, A; Patra, D; Tikekar, R; Nitin, N; and C Simmons. Using Virtual Food Processing Environments to Promote Experiential Learning. Journal of Agricultural Education (submitted).


Progress 09/01/21 to 08/31/22

Outputs
Target Audience:During this reporting period, we reached several target audiences, including undergraduate students in food science degree programs and food science educators. Changes/Problems:The timeline for the project was altered due to the pandemic and an inability to gather in person and share head-mounted virtual reality hardware for much of the original project period. As a result, we are now in a no-cost extension period. Safety precautions have relaxed and we are now able to conduct the in-person trials as originally proposed. What opportunities for training and professional development has the project provided?Two postdoctoral scholars and one graduate student have gained professional development and training under this project. Specifically, these researchers have contributed to the development of the virtual reality learning modules and evaluation approaches. Additionally, they have participated in pilot demonstrations of the learning modules to improve and understand them ahead of deployment in trials with undergraduate participants. In this way, they have gained experience in new pedagogical techniques involving virtual reality and have learned strategies to evaluate the efficacy of such techniques. How have the results been disseminated to communities of interest?Undergraduate food science students engaged the virtual environment learning modules at the investigators' institutions. The modules were incorporated into course assignments related to food processing unit operation design, mass balances, and fluid mechanical energy balances. Additionally, a manuscript was submitted that describes the development methodologies and student perceptions for the virtual environmental learning modules. This article is geared to food science educators. Additionally, instructional videos and template documents for creating virtual environments were posted online as additional tools to assist food science educators. What do you plan to do during the next reporting period to accomplish the goals?We will hold in-person trials to compare student understanding of mass transport concepts in response to conventional educational materials or novel virtual reality learning materials. Specifically, participants (undergraduate food science majors) will receive instruction about the modeling of the spatial distribution of chlorine in a produce washing flume using conventional 2D images or 3D virtual reality environments that show color maps of chlorine concentration distribution in the flume. Participants will then be tested on their qualitative and quantitative understanding of the material to determine if there are differences in understanding based on teaching method. Participants will also be surveyed on their interest in the module concepts and perceived efficacy of the educational materials to identify any differences between the teaching methods.

Impacts
What was accomplished under these goals? The results of our previous work, which demonstrated enhanced student preference, perceived understanding, and interest in food processing in response to virtual environment learning tools, was adapted to a manuscript that has been submitted to the Journal of Agricultural Education. Additionally, a new virtual reality learning module was developed to demonstrate mass transport concepts in a food processing context. This module shows how chlorine concentration is modeled in a flume system for washing produce in response to advection, diffusion, and degradation processes. The results of the modeling are represented as color maps of chlorine concentration that are projected into a virtual reality representation of the flume system. In this way, the 3-dimensional nature of the concentration data are shown in a more authentic way than can be achieved with conventional 2-dimensional images. Additionally, a questionnaire for evaluating student understanding of the the mass transport phenomena was developed in addition to training materials for the assistants that will help manage the experiments.

Publications

  • Type: Journal Articles Status: Under Review Year Published: 2022 Citation: Yi, J., Lungu, B., Fletcher, A., Patra, D., Tikekar, R., Nitin, N., and Simmons, C. (2022) Using Virtual Food Processing Environments to Promote Experiential Learning. Journal of Agricultural Education (in review)


Progress 09/01/20 to 08/31/21

Outputs
Target Audience:The target audiences reached during this reporting period include undergraduate students studying food science. Changes/Problems:The COVID-19 pandemic presented major challenges to deploying the virtual environments as originally planned. With social distancing restrictions and no in-person instruction, we were unable to deploy our virtual reality headsets (which would require students to share devices that are proximal to exhaled aerosols) to depict the virtual environments. Moreover, we were not able to provide in-person tutorials on using the virtual environments as we originally intended. As a result, we focused on versions of the virtual environments that could be viewed on personal computers and developed associated assignments that would not require in-person assistance to engage the virtual environments. What opportunities for training and professional development has the project provided?The virtual food processing environments were used in an upper division food processing course at UC Davis (FST110L). In this course, 60 food science undergraduates engaged the virtual environments as part of class assignments to enhance education in food processing unit operations and their analysis. Additionally, a graduate student was trained on the design and production of virtual environments, including methods for modeling and programming to create online virtual environments that can be viewed through either virtual reality or personal computer hardware. Similarly, video tutorials and template files were created and posted online to serve as training resources for others. How have the results been disseminated to communities of interest?The results have been disseminated to other food processing instructors at UC Davis and University of Maryland. What do you plan to do during the next reporting period to accomplish the goals?We will continue development of the virtual environment learning modules, including completion of the pump fluid mechanics modeling exercise, which will complement the associated virtual environment, and development of an additional heat exchanger module. Additionally, we will deploy the virtual reality forms of the virtual environment (as opposed to the personal computer versions used in the present reporting period) as soon as COVID-19 restrictions are loosened to allow for sharing of virtual reality headsets among students. Additionally, there is a manuscript in preparation describing the evaluation of virtual environments in food processing undergraduate courses; we intend to publish this study during the next reporting period.

Impacts
What was accomplished under these goals? Several virtual food processing environments were developed and posted online. Specifically, the project team completed 3D modeling and programming for virtual environments representing several food processing systems and concepts: 1. A virtual tour of a peach processing line; 2. A virtual pumping system for assessment of pump efficiency; 3. A virtual steam-jacketed kettle for heat transfer analysis; 4. A virtual pumping system for viewing fluid mechanics modeling results. The first three environments were used in a food processing course at UC Davis as part of several virtual lab exercises. Additionally, a survey was used to gauge the efficacy of the virtual environments in the class. The survey measured students' perceptions of understanding and interest in course topics depicted in the virtual environments. Survey data showed that the majority of students felt the virtual environments improved their understanding compared to text, image, and video depictions of food processing equipment. Additionally, the survey responses indicated that the majority of students felt that the virtual environments motivated them to learn the material.

Publications