Source: UTAH STATE UNIVERSITY submitted to NRP
USING VIRTUAL REALITY TO IMPROVE COMMUNITY PLANNING AND DESIGN
Sponsoring Institution
State Agricultural Experiment Station
Project Status
ACTIVE
Funding Source
Reporting Frequency
Annual
Accession No.
1023016
Grant No.
(N/A)
Cumulative Award Amt.
(N/A)
Proposal No.
(N/A)
Multistate No.
(N/A)
Project Start Date
Jul 1, 2020
Project End Date
Jun 30, 2025
Grant Year
(N/A)
Program Code
[(N/A)]- (N/A)
Recipient Organization
UTAH STATE UNIVERSITY
(N/A)
LOGAN,UT 84322
Performing Department
Landscape, Architecture, & Environmental Planning
Non Technical Summary
Virtual reality (VR) is an emerging technology that is seeing significant increases in usage amongst design professionals. VR has the potential to contribute to the design and planning of public spaces at multiple points along the design process, with designers, city officials, and the public. However, despite increasing interest and use, there has not been an accompanying increase in research to evaluate the value and impact of VR on design and public engagement processes. Better understanding the impacts of VR could lead to increased adoption and appropriate use by designers and city officials, which in turn may result in healthier and more aesthetic communities.
Animal Health Component
(N/A)
Research Effort Categories
Basic
100%
Applied
(N/A)
Developmental
(N/A)
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
60860993111100%
Goals / Objectives
Objectives:1. Assess the ability of VR to facilitate improved planting design processes by helping designers to:2. Assess the impact that VR has on the ability of designers to design at a human scale by:3. Assess the impact of VR on public involvement in the community planning process by enabling city officials and members of the public to:Fall 2020 - Fall 2021VR Impact on planting designMLA thesis, 2 articles, 1 presentationSpring 2021 - Fall 2023VR impact on design decisionsMLA thesis, 2 articles, 2 presentationsSpring 2024 - Summer 2025VR impact on public processMLA thesis, 2 articles, 1 presentation, material for city staff
Project Methods
Planting Design Component: To assess the impact of VR on planting design, students in the LAEP program will complete a series of planting designs using traditional pen and paper, 3d modeling, and VR methods. Over the course of several months, students will complete three planting designs using each of these design methods (nine designs in total). Students will alternate between design methods, and 1/3 of students will begin with pen and paper, 1/3 using 3d modeling, an 1/3 using VR. Students will be given the same planting palette to work with for each design, which will consist of at least a hundred different plant species that represent a diversity of perennials, shrubs, and trees, as well as water-wise and non-water-wise planting material. Upon completion of all nine planting plans, the designs will be analyzed for a variety of factors to assess if the improved visual and spatial feedback that VR can provide impacted planting design decisions. Designs will be evaluated on a variety of metrics, such as variety and repetition in color, texture, form. In addition, external graders will be used to evaluate the compositional quality of the planting designs. The designs will also be evaluated regarding the incorporation of water-wise planting material and if VR impacted a designer's propensity to utilize water-wise plants. A survey will also be administered to students to gather perceptual information from the standpoint of the designer and to gather feedback on their experience designing with VR.Design Decisions Component: To assess the impact of VR on the design decisions made by designers, students in the LAEP program will complete a series of design vignettes both in and outside of VR to determine if substantially different design outcomes are reached through the use of VR. Students will complete the vignettes using pen and paper for half of the vignettes, and VR for the other half. The vignettes will include design problems that include sites at a variety of scales and settings in order to determine if these factors have additional impacts on the methods used. The sites used for the design vignettes used with pen and paper versus VR will be similar, but not the same, in order to minimize historic threats to validity. All students will have access to the same site information, regardless of design method. Analysis of the designs will be conducted based upon landscape visual assessment protocols to measure differences between the sites created using the different design methods. This research will specifically analyze the designs to assess the distribution of elements, spatial organization and complexity of elements, open land, and views. External graders will be used to evaluate the designs on aesthetic qualities such as scale, form, contrast, etc. Additionally, a survey will be distributed to the students to assess their perceptions of designing in VR. Because of the complexity involved in the design projects (different methods, site locations, site scale), a focus-group will also be held with students to discuss their experience.Public Engagement Component: To assess the impact of VR on the public engagement process, the researcher will collaborate with a local municipality to provide opportunities for the public to utilize VR during the public comments phase of projects put before the planning commission. This will entail the development of necessary models and programs to make proposed projects available to view on VR. In collaboration with city officials, VR headsets will then be made available for the public to use at the pertinent public meetings. Additionally, a link to an online VR experience will be included on material available for public review so that community members can access the information from home or elsewhere. After individuals utilize VR to view the proposed project, they will be asked to complete a survey designed to measure their understanding of the project and the visual and spatial impacts it may have on their community. Separate surveys will be distributed at public meetings where VR was not used to gather baseline data for how well the public understands the impacts of proposed development. City staff will also be interviewed regarding differences that they identified in talking with individuals who did or did not use VR to determine if they identified additional benefits to the use of VR in the process. Additionally, city staff will be asked to provide an evaluation of how effective they believe VR is in the public engagement process.

Progress 10/01/21 to 09/30/22

Outputs
Target Audience:Landscape architects, urban planners, city staff, public Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided?Provided VR consultation to landscape architecture design firms in San Diego and the Hawaii Chapter of the American Society of Landscape Architects. How have the results been disseminated to communities of interest?The results of the research have been disseminated via a published journal article and one conference presentation. Additional dissemination is happening to veterans via the Veterans Administration. What do you plan to do during the next reporting period to accomplish the goals?During the next period there will be one study conducted to track the impact of VR on designer's decisions and I am currently working with a couple municipal partners on developing ways to integrate VR into public outreach activities. The collaboration with the VA will continue, however the direction and scope of work may change depending on funding outcomes.

Impacts
What was accomplished under these goals? During the last year an article was published in Landscape Journal detailing the impact that virtual reality has on the decisions of designers. An academic presentation has been accepted on the integration of VR into landscape architecture departments. Invited presentations were delivered to the American Society of Landscape Architects Hawaii Chapter and the University of Hawaii School of Architecture. These are outputs from the first and second phase of the AES project. A masters student is developing curriculum to teach students how to use VR to improve planting design decisions and a new study is currently underway. An ongoing collaborative project with the Veterans Administration is creating a VR-based application to provide equine therapy to veterans with disabilities and mental health challenges. This has resulted in a two rounds of funding and the development of a prototype application. The VA is has begun testing the application with veterans this spring. We are working on pursuing extramural funding to expand the scope of the project.

Publications

  • Type: Conference Papers and Presentations Status: Other Year Published: 2022 Citation: Presentations Summerlin, P. (Author Only), Fernandez, J. (Author Only), George, B. (Author Only), Annual Conference of the Council of Educators in Landscape Architecture, "The Impact of VR on Student Design Decisions: Assessing Density and Proximity When Designing in VR Versus Traditional Analog Methods," Online. (March 14, 2020 - Present)


Progress 10/01/20 to 09/30/21

Outputs
Target Audience:Landscape architects, urban planners, city staff, public Changes/Problems:The student working on the intended MLA thesis decided to change their focus of study. I am currently trying to find another student to replace them. What opportunities for training and professional development has the project provided?Nothing to report in this area How have the results been disseminated to communities of interest?The results of the research have been disseminated via a published journal article and two conference presentations. Additional dissemination is happening to veterans via the Veterans Administration. What do you plan to do during the next reporting period to accomplish the goals?During the next period there will be two studies conducted to track the impact of VR on designer's decisions. Both of these studies are in development and will be implemented during the fall semester. It is anticipated that these studies will result in additional conference presentations and publications. A presentation on the use of VR in landscape architecture is being delivered to the Hawaii chapter of ASLA this spring. The Veterans Administration prototype is about to begin the initial evaluation phase. Following this phase, changes will be made to the prototype and it is expected to then see a national roll-out with the help of the Veteran's Administration.

Impacts
What was accomplished under these goals? During the last year an article was published in Landscape Journal detailing the impact that virtual reality has on the decisions of designers. A second article is in preparation. These are both outputs from the first phase of the AES project detailing the impact of VR on planting design decisions. A new course was offered using VR as the primary design tool. This fall semester a study will be conducted detailing utilizing this course as an opportunity to study the impact of VR on design decisions beyond planting design. This study is being conducted with the cooperation of researchers at Mississippi State University and the University of Georgia. An ongoing collaborative project with the Veterans Administration is creating a VR-based application to provide equine therapy to veterans with disabilities and mental health challenges. This has resulted in a two rounds of funding and the development of a prototype application. The VA is set to begin testing the application with veterans this spring.

Publications


    Progress 07/01/20 to 09/30/20

    Outputs
    Target Audience:Landscape architects, urban planners, city staff, public Changes/Problems:COVID slowed the gathering of data and so I am a couple months behind where I hoped to be in the analysis of the data. I believe that I will be able to catch up during the next three months. However, COVID may continue to delay collection of data during this upcoming semester. What opportunities for training and professional development has the project provided?None during this period How have the results been disseminated to communities of interest?One presentation related to this data has been accepted for the 2021 Council of Educators in Landscape Architecture Conference. Currently working on draft of a journal article for Landscape Journal. What do you plan to do during the next reporting period to accomplish the goals?Continue to mentor MLA graduate student on completion of their thesis related to planting design work using VR. I will run a more complex spatial statistical analysis of the planting data to identify specific tendencies in the designs based off of the design condition (paper/VR). The data from this more detailed spatial analysis will then be used to craft the next study related to design decisions in VR.

    Impacts
    What was accomplished under these goals? The data gathering within the study related to the first portion of the project has been competed. Data was gathered from students and analysis of the data has begun. Data indicates that VR leads to increased density and more realistic proximity of plant placement. This suggests that VR encourages students to place plants in a more realistic manner. Additional analysis of the data is needed to identify what other underlying impact VR may be having, and this is currently ongoing.

    Publications

    • Type: Conference Papers and Presentations Status: Other Year Published: 2020 Citation: Presentations Delcambre, C. R. (Panelist), George, B. (Panelist), Kaelin, J. (Panelist), Boone, K. (Panelist), Monsur, M. (Panelist), 2020 Council of Educators in Landscape Architecture Annual Conference, "Virtual reality in landscape architecture," Louisville, KY. (March 18, 2020 - March 21, 2020)