Source: UNIV OF HAWAII submitted to NRP
ONLINE CO-DESIGN COMMUNITY FOR HAWAIIAN FASHIONS
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
COMPLETE
Funding Source
Reporting Frequency
Annual
Accession No.
1000273
Grant No.
(N/A)
Cumulative Award Amt.
(N/A)
Proposal No.
(N/A)
Multistate No.
(N/A)
Project Start Date
Oct 1, 2013
Project End Date
Sep 30, 2017
Grant Year
(N/A)
Program Code
[(N/A)]- (N/A)
Recipient Organization
UNIV OF HAWAII
3190 MAILE WAY
HONOLULU,HI 96822
Performing Department
Family & Consumer Sciences
Non Technical Summary
Mass customization contributes to the eventual combination of custom-made and mass-produced products. As one of the mass customization options, co-design/co-creation, allows customers to create an individualized product from a variety of options using Computer Aided Design technology. With the co-design trend, many startups have recently launched in specific verticals like dress shirts, chocolate bars, cars, and jewelries. More and more companies would take advantage of the increasing demand for more interactive online shopping experiences that utilize customers' own creativity. However, apparel e-retailers in Hawaii do not yet implement one of the mass customization options, co-design/co-creation, on their websites for Hawaiian fashion products. To effectively implement co-design options, apparel e-retailers for Hawaiian fashion products need to know e-customers' response to co-design options. Overall objectives of this project is to examine (1) whether e-customer interface design elements for co-design options (i.e., customization, contact interactivity, content, community, character) are related to their commitment to service provider and channel and e-store patronage intentions, (2) whether e-customer commitment to the service provider and e-channel is related to e-store patronage intentions, and (3) whether e-customers' fashion opinion leadership and performance risk moderate the link between commitment to service provider and channel and e-store patronage intentions. An online survey will be used. The data will be comprised of responses from male and female 1,000 volunteers drawn from a pre-recruited online panel of apparel online shoppers. Structural Equation Modeling via AMOS will be used to analyze the measurement and structural relationships among variables.
Animal Health Component
40%
Research Effort Categories
Basic
40%
Applied
40%
Developmental
20%
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
80451103100100%
Goals / Objectives
Mass customization is defined as "the mass production of individually customized goods and services" (Pine, 1993, p. 48). Driven by an emphasis on niche markets within the global economy and by consumer demands for a sense of individuality in product options, mass customization makes a contribution to the eventual combination of "custom-made" and "mass-produced" products (Apeagyei & Otieno, 2007). Clothing products were indicated as being the most appropriate product category for mass customization (Goldsmith & Freiden, 2004). Mass customization is quickly becoming a crucial business principle of the twenty-first century's competitive market (Apeagyei & Otieno, 2007). As one of the mass customization options, co-design allows customers to create an individualized product from a variety of options using computer aided design technology (Fiore, 2008). Co-design is defined as the process that a customer follows to choose an individualized combination of product style, fabric, (Kamali & Loker, 2002, p. 9). Merging consumers in the design process enables firms to respond to the increased individualization of demand (Franke & Piller 2003). By implementing co-design options, it allows firms to produce the items their consumers want; it also offers cost advantages to firms due to the lower inventory levels needed, minimized material waste, flexible production, and ultimately, customer satisfaction (Pollard, Chuo, & Lee, 2008). Some e-commerce leaders (e.g., Nike, Dell.com, Blue Nile) have begun combining customer co-creation/co-design with social media tools in order to let customers share what they have created across social networks (Sloan, 2010). More recently, NikeiD, the e-custom design app, brought in more than $100 million in sales for the first time and in 2010 they increased sales 25% over the previous year (Sloan, 2010). In addition, co-design/co-creation marketplaces like Zazzle, CafePress, and Spreadshirt allow consumers to design and sell their own creations. These sites include built-in design tools for custom creation as well as a Facebook, Twitter, and email icon to encourage social sharing. With the co-design trend, many startups have recently launched in specific verticals like dress shirts, chocolate bars, cars, and jewelry. However, apparel e-retailers in Hawaii do not yet implement one of the mass customization options, co-design/co-creation, on their websites for Hawaiian fashion products. More and more apparel companies would take advantage of the increasing demand for more interactive online shopping experiences that utilize customers' own creativity. To effectively implement one of the mass customization options, co-design, apparel e-retailers for Hawaiian fashion products need to know e-customers' response to co-design options for Hawaiian fashion products. In addition, to develop co-design websites, apparel e-retailers in Hawaii need to understand design elements of the e-customer interface for a co-design website because customer interface design elements emphasize the specific role of interface elements as a communication channel between retailers and their customers. With respect to web-based store, "customer interface" represents the store's theme, easy to navigate, and pleasing to the store's customers (Rayport & Jaworski, 2001). "Customer interface" focuses on the components equipped on web storefronts by e-commerce retailers in order to assist customer navigation, information acquisition, and ultimately purchasing. This project will examine how e-customer interface design elements (i.e., customization, contact interactivity, content, community, and character) for co-design options would affect e-customer commitment and e-store patronage intentions toward co-design options. The overall objectives of this project are to examine (1) whether e-customer interface design elements for co-design options (i.e., customization, contact interactivity, content, community, character) are related to e-customer commitment to the service provider and e-channel and e-store patronage intentions, (2) whether e-customer commitment to the service provider and e-channel is related to e-store patronage intentions, and (3) whether e-customers' fashion opinion leadership and performance risk moderate the link between commitment and e-store patronage intentions (see Figure 3). In this project, e-customer interface design elements for co-design options include the following: (1) Customization, which refers to the capability of an e-retailer to tailor products, services, and the transactional environment to individual customers, and the website's capability of being tailored by each customer's personalization (Srinivasan et al., 2002). (2) Contact interactivity, which refers to the integrated and interactive engagement that happens between an e-retailer and its customers through its website (e.g., an engaging website, a search tool that enables customers to locate products, a tool that makes product comparisons easy, and a very dynamic presence) (Srinivasan et al., 2002). (3) Content, which focuses on what a website delivers (e.g., customer support, pictures of products, etc.). (4) Community, which concerns the interaction between users (i.e., user-to-user communication), including a feeling of membership and a sense of involvement. A virtual community is an online social entity consisted of existing and potential e-customers that is maintained by an e-retailer in order to intensify the exchange of opinions and information about offered products and services (Srinivasan et al., 2002). (5) Character, which refers to an overall image or personality that the e-retailer conveys to customers through the use of inputs such as text, style, graphics, a buyer's enduring desire to continue a relationship with a seller accompanied by his willingness to make efforts at maintaining it" (Odekerken-Schröder, 1999, p.64). Without commitment, the business relationships and successive transactions are tenuous. Accordingly, continuing commitment is a rudimentary requisite for successful supply chain implementation. Previous researchers demonstrated that commitment has been found to be one of the key factors of intentions to buy (Hennig-Thurau, Gwinner, & Gremler, 2002). Thus, this project will examine e-customer commitment to the service provider and e-channel as a mediator. In this project, online apparel shoppers in the U.S. (n = 1,000) will be asked about (1) e-customer interface design elements for co-design options, (2) e-customer commitment to the service provider and e-channel, and (3) e-store patronage intentions via an online survey (a detailed description of the method is presented in the "IX. PROCEDURES" section). The findings of this project can be used to create useful e-strategies as well as to make investment decisions about co-design options for Hawaiian fashion products. Based on the empirical data of this project, apparel e-retailers in Hawaii could efficiently implement co-design options on their websites, develop successful e-strategies, and ultimately maximize profitability.
Project Methods
Sampling The data will be comprised of responses from male and female 1,000 volunteers drawn from a pre-recruited online panel of apparel online shoppers. The sample will be a purposive nonprobablity sample. Thus, male and female apparel online shoppers (n = 1,000) who have experience with apparel e-shopping will participate in the online survey. Data Collection A sample of respondents, drawn from E-Rewards company's online panel, will be qualified as respondents and will be invited to participate in the research by e-mail. E-Rewards is a U.S. marketing research firm specializing in consumer survey methodology and has partnered with numerous sponsors that have large emailable databases of customers to create their consumer panels. E-Rewards will be contracted to recruit participants. An online survey will be used. A voluntary informed consent form including information, comprehension, and voluntariness will be provided on the first page of the online survey. Before this online survey, respondents will watch YouTube video explaining the concept of co-design options and browse a website focusing on co-design for Hawaiian fashion products (see Figure 4 and 5). Respondents will complete a self-administered questionnaire online. It will take 7-10 minutes for respondents to complete this survey. The e-Rewards company will provide a "virtual currency" incentive to participants who complete the survey. Measurement Scales used in data collection will be based primarily on existing reliable measures. Interface design elements (customization, contact interactivity, content, community, character). The scale will be taken from Shrinivasan et al. (2002). This scale is composed of total 24 items. Participants will respond to items using 5-point Likert scales ranging from 1 = strongly disagree to 5 = strongly agree. Sample items include "The co-design website makes me feel that I am a unique consumer." and "The co-design website enables me to view the merchandise from different angles." Commitment. The scale will be taken from Shemwell et al. (1994). This scale is composed of five items. Participants will respond to items using 5-point Likert scales ranging from 1 = strongly disagree to 5 = strongly agree. Sample items include "I feel loyal to the co-design service provider" and "Co-design has a great deal of personal meaning for me." E-store patronage intentions. The scale will be taken from Shim, Kotsiopulos, and Knoll (1991). This scale is composed of two items. Participants will respond to items using 5-point Likert scales ranging from 1 = strongly disagree to 5 = strongly agree. A sample item includes "I am willing to buy apparel using a co-design website as a matter of preference." Performance risk. The scale will be taken from Stone and Gronhaug (1993). This scale is composed of three items. Participants will respond to items using 5-point Likert scales ranging from 1 = strongly disagree to 5 = strongly agree. Sample items include "As I consider using co-design transactions, I worry about whether the service will really perform as well as it is supposed to." and "If I were to use co-design transactions, I would become concerned that the service would not provide the level of benefit I would expect." Fashion opinion leadership. The scale will be taken from Workman and Johnson (1993). This scale is composed of three items. Participants will respond to items using 5-point Likert scales ranging from 1 = strongly disagree to 5 = strongly agree. Sample items include "My friends and neighbors regard me as a good source of advice on fashion." and "Others often turn to me for advice on fashion." Data Analysis Description, percent and frequencies will be used to examine demographic information. A confirmatory factor analysis will be conducted to assess composite reliability and construct validity (i.e., convergent and discriminant validity). Structural Equation Modeling via AMOS 16.0 will be used to analyze the measurement and structural relationships among variables. According to a 95% (p < .05) significance rate, the hypotheses will be supported or rejected. Convergent validity will be supported by the following: (1) all loadings are significant (p < .001), (2) the composite reliability for each construct exceeds the recommended level of .70, and (3) the average variance extracted (AVE) for each construct fulfills the recommended benchmark of .50 (Hair et al., 1998). As evidence of discriminant validity of the scales, none of the confidence intervals of the phi estimates will include 1.00. Multiple SEM group analysis will be used to examine moderating effects of performance risk and fashion opinion leadership. Further, the Sobel (1982) test will be used to calculate for mediation in the structural model and assess whether mediator variables (i.e., commitment) significantly carried the effect of independent variables to the dependent variable (i.e., e-store patronage intentions).

Progress 10/01/13 to 09/30/17

Outputs
Target Audience:E-retail entrepreneurs who produce and sell Hawaiian fashions online. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? Nothing Reported How have the results been disseminated to communities of interest?Research Presentation and Journal Publication A presentation focusing on the analysis of study 1 (co-creation of ordinary fashion products with online apparel shoppers) was developed at the International Textile and Apparel Association conference. A full paper containing the analysis of study 1 and study 2 was published in the academic journal, Computers in Human Behavior, which is a highly reputable peer-reviewed journal in the e-commerce field and is indexed in the *Social Sciences Citation Index (SSCI) (2017 Impact factor = 3.435; 5-Year impact factor = 4.252 according to Elsevier). A Journal articlewas distributed to online fashion retailers in Hawaii via email. *A list of SSCI, produced by Thomson Reuters, represents the world's leading and top tier journals of social sciences across 50 disciplines. What do you plan to do during the next reporting period to accomplish the goals? Nothing Reported

Impacts
What was accomplished under these goals? Outcome 1: Understanding various determinants of e-store patronage intentions for co-designed products This study consisted of two parts. Study 1 focused on the co-creation of ordinary fashion products with online apparel shoppers. Study 2 focused on the co-creation of Hawaiian Aloha fashion products with online apparel shoppers who are willing to engage in co-creation for Aloha fashions. Study 1 demonstrated that customer commitment had a positive influence on patronage intention toward co-creation of ordinary fashion products. Among the e-customer interface design elements for co-design options, character, choice, convenience, and customization were found to be important elements that affected customer commitment to co-creation of ordinary fashion products. Financial and product performance risks did not moderate the relationship between commitment and patronage intention toward co-creation of ordinary fashion products. Study 2 demonstrated that customer commitment had a positive influence on patronage intention toward co-creation of Hawaiian Aloha fashion products. Among the e-customer interface design elements for co-design options, character, choice, and customization were found to be important elements that affected customer commitment to co-creation of Hawaiian Aloha fashions. Financial risk moderated the relationship between customer commitment and patronage intention toward co-creation of Hawaiian Aloha fashions. Outcome 2: Developing a conceptual model regarding e-customers' co-design experience for Hawaiian fashion products The six design elements for customer interfaces (the 6Cs framework) was constructed for analyzing co-creation interfaces and examined the customer interface based on six factors: character, choice, community, contact interactivity, convenience, and customization. Among the 6Cs framework that fits in the context of customer co-creation, character, choice, and customization were found to be important elements that influenced customer commitment to co-creation for both ordinary fashion products and Aloha fashion products. This study theoretically contributes two insights for understanding customer co-creation interfaces. First, this study facilitates the development of an analytical framework to systemize research for customer co-creation. This study demonstrates commonly accepted elements of customer interface designs for customer co-creation. Second, this study offers a comprehensive framework for the evaluation of interfaces in that it informs researchers of key elements in interface design. Outcome 3: Developing successful managerial e-strategies by implementing successful web functions for e-customer interface design elements focusing on co-design options Study 2 demonstrated that customer commitment had a positive influence on patronage intention toward co-creation of Hawaiian Aloha fashion products. This study suggests that Hawaiian Aloha fashion e-retailers, who would like to incorporate co-creation into new product development, need to facilitate customer commitment to co-creation of Hawaiian Aloha fashions. For instance, Hawaiian fashion e-retailers could provide co-creation events with diverse reward and royalty systems for Aloha resort wear through their websites, online display advertising, email campaigns, and social platforms. The open innovation in product development of new concepts and Aloha fashions together with customers may increase customer engagement, brand awareness, and website traffic. Appealing incentive systems may encourage their customer co-creators and customer co-promotion associates to design, purchase, or sell their own creations for Aloha fashions and promote retailers' Aloha fashion products. Among the six design elements for customer interfaces (the 6Cs framework) for co-creation,"character," "choice," and "customization" were found to be important elements that affected customer commitment to co-creation of Hawaiian Aloha fashions. This study suggests that to emphasize the "character" element of the customer interface for co-creation, Hawaiian Aloha fashion e-retailers need to develop sophisticated web images and mobile-friendly layouts for Aloha wear themes through the use of appealing graphics, modern tropical colors, texts, and logos. To facilitate the "choice" element of the customer interface for co-creation, they also need to provide a wider range of Aloha shirts, tropical dresses, tropical tops and bottoms, swimwear, t-shirts, island jewelry, gifts/souvenirs, and home/beach accessories that customers are able to co-create through processes such as co-design/customization and co-promotion. They could also cultivate alliances with local Hawaiian manufacturers and suppliers who would be able to make and ship co-created Aloha fashion products to customer co-creators. Furthermore, to implement the "customization" element of the customer interface, they need to establish user-friendly options within co-creation toolkits. While development of built-in co-creation toolkits may increase fixed costs in the short term, incorporating co-creation with built-in toolkits into their websites can lead to increased efficiency, innovation, and responsiveness to customers in a cost-effective and efficient manner. In addition, utilizing a social media monitoring tool allows co-creation providers to provide additional detail and turn customers' comments and ideas into useful insight for the product development process (Constantinides, 2011). Thus, customer co-creation of Hawaiian Aloha fashion products may resolve the inefficiencies of mass-production and fulfill customer demand for Aloha fashions. Study 2 found that the "convenience" element of the customer interface for co-creation did not influence customer commitment to co-creation of Hawaiian Aloha fashion products. When online consumers would like to engage in co-creation of Hawaiian Aloha fashions, they may not put emphasis on the convenience of using the co-creation web. Furthermore, financial risk moderated the relationship between customer commitment and patronage intention toward co-creation of Hawaiian Aloha fashions. This study suggests that to reduce consumers' financial risk in the co-creation of Hawaiian Aloha fashions, Hawaiian Aloha fashion e-retailers could adjust reasonable guaranteed return policies for consumers' co- created/customized Aloha fashion products. They could also facilitate an e-chat function with consultants regarding co-created/customized Aloha fashion products as well as use e-helpdesk software. Recent innovative helpdesk software allows retailers to deal with support emails and offer an automated and systematized process that catches customer issues and requests across various channels (Constantinides, 2011).

Publications

  • Type: Journal Articles Status: Published Year Published: 2017 Citation: Kang, J-Y.M. 2017. E-customer interface design for customer co-creation in the social era. Computers in Human Behavior, 73, 554-567.
  • Type: Conference Papers and Presentations Status: Published Year Published: 2015 Citation: Kang, J-Y.M. 2015. Customer interface design for co-creation in the social era. Proceedings of the International Textile and Apparel Association #72, Santa Fe, NM.


Progress 10/01/15 to 09/30/16

Outputs
Target Audience: Nothing Reported Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? Nothing Reported How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals?During the next time period, a full paper containing the analysis of study 1 and study 2 will be in review at an academic journal or will be published in an academic journal.

Impacts
What was accomplished under these goals? Study 2 found that, among the 6Cs of the customer interface for co-creation, "character," "choice," and "customization" were important elements that affected the customer commitment to the co-creation of Hawaiian Aloha fashions. Financial risk moderated the link between customer commitment and patronage intention towards co-creation of Hawaiian Aloha fashion products. Product performance risk did not moderate the link between customer commitment and patronage intention. In terms of the differences between study 1 and study 2, on the contrary to the result of study 1, study 2 found that the "convenience" element of the customer interface for co-creation did not influence customer commitment to co-creation of Hawaiian Aloha fashion products. When online consumers would like to engage in co-creation of Hawaiian Aloha fashions, they may not put emphasis on the convenience of using the co-creation web. Furthermore, on the contrary to the result of study 1, financial risk moderated the relationship between customer commitment and patronage intention toward co-creation of Hawaiian Aloha fashions. This study suggests that to reduce consumers' financial risk in the co-creation of Hawaiian Aloha fashions, Hawaiian Aloha fashion e-retailers could adjust reasonable guaranteed return policies for consumers' co-created/customized Aloha fashion products. They could also facilitate an e-chat function with consultants regarding co-created/ customized Aloha fashion products as well as use e-helpdesk software. Recent innovative helpdesk software allows retailers to deal with support emails and offer an automated and systematized process that catches customer issues and requests across various channels A full paper containing the analysis of study 1 and study 2 was constructed and is currently in review at an academic journal.

Publications


    Progress 10/01/14 to 09/30/15

    Outputs
    Target Audience:The target audience for this project includes (1) e-retailers who would like to integrate /co-creation/co-design options into their websites and develop successful e-strategies and (2) students and scholars who are interested in the online co-creation/co-design community. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? Nothing Reported How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals?During the next time period, a full paper containing the analysis of study 1 and study 2 will be constructed.

    Impacts
    What was accomplished under these goals? To make extensive contributions to online apparel retailers in other state as well as Hawaii, this study broadens the focus areas. Therefore, this study consists of two sections in order to examine consumer responses to co-creation for general apparel products as well as Hawaiian fashion products. Specifically, study 1 focuses on co-creation for general apparel products. Study 2 focuses on co-creation for Hawaiian fashion products. During this reporting year, the following activities were accomplished: (1) For study 1, a total of 688 online apparel shoppers completed the main survey. They responded to the online questionnaire related to co-creation for general apparel products. (2) The results of study 1 were analyzed. This study found that the exchange of information or opinions regarding offered products and services (i.e., community) as well as the accessibility of customer support tools and the degree of two-way communication with customers (i.e., contact interactivity) were not important elements for co-creation interfaces. Among the 6Cs, character, choice, convenience, and customization were found to be important elements of the customer interface design for co-creation. This study suggests that in order to improve character and choice elements, co-creation providers need to enhance overall co-creation website images through the use of appealing inputs, such as text, graphics, colors, logos, and themes, and a broader range of products within any given category. Furthermore, to facilitate convenience and customization elements, co-creation providers need to develop intuitive and user-friendly co-creation websites, various built-in toolkits for customization options, and fast transactional systems as well as tailor products and services to individual customers. (3) This study 1was accepted and presented at the 2015 International Textile and Apparel Association Annual conference. (4) For study 2, a total of 336 online apparel shoppers who were willing to engage in the co-creation of Hawaiian fashions completed the main survey so far. They responded to the online questionnaire related to co-creation especially for Hawaiian fashions. (5) The results of study 2 were analyzed using structural equation modeling.

    Publications

    • Type: Conference Papers and Presentations Status: Accepted Year Published: 2015 Citation: Kang, J-Y.M. (2015). Customer interface design for co-creation in the social era. International Textile and Apparel Association Conference #72, Santa Fe, NM.


    Progress 10/01/13 to 09/30/14

    Outputs
    Target Audience: The target audience for this project includes (1) e-retailers who would like to integrate co-design options into their websites and develop successful e-strategies and (2) students and scholars who are interested in the online co-design community. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? Nothing Reported How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals? During the next time period, the measurement and structural relationships among variables will be analyzed by structural equation modeling. Writing a manuscript will be started.

    Impacts
    What was accomplished under these goals? During this reporting year, the following activities were accomplished: (1) Online apparel shoppers were recruited; (2) prior to collecting data for the main survey, a pilot test was conducted with ten online apparel shoppers; (3) Based on participants' feedback, the wording of the questionnaire items was slightly altered; and (4) six hundred and seventy online apparel shoppers have completed the main survey so far.

    Publications