Recipient Organization
UNIV OF MINNESOTA
(N/A)
ST PAUL,MN 55108
Performing Department
Design, Housing & Apparel
Non Technical Summary
This proposed research addresses the changing needs and preferences of Minnesota consumers as reflected in the popularity of user participation in design and businesses activities in the apparel marketplace. The adoption of 3D technology in visual merchandising makes user participation an engaging reality. This research: 1) aims to investigate needs and preferences of consumers in Minnesota in merchandise display through a co-design process using experimental 3D virtual store environments; 2) also, aims to contribute innovative merchandise display applications to facilitate the growth of small apparel stores in Minnesota based on an understanding of their current common practices and consumer input; 3) investigates the possibility of a visual merchandising co-design experience as a retail offering. The researcher will first conduct observational and field research in ten to fifteen selected small apparel stores in Minnesota to categorize and understand the current common practices in merchandise display. The researcher will then conduct exploratory research on co-designing merchandise display with few design restrictions. Based on findings from the previous steps, the researcher will develop experimental stimuli that aim to optimize merchandise display applications in small apparel stores. These experimental stimuli take forms of merchandise display modules that reflect unique combinations of important variables. For example, twelve modules can be developed to reflect unique combinations of three variables: product adjacency (brand, color, style coordination), product color flow (pop colors in key locations, pop colors mixed in all locations), music (classic, rock), which resembles a 3x2x2 experimental research design. The research subjects (co-designers) will each populate a contextualized 3D virtual store with pre-selected merchandise, fixtures, and pre-designed modules. The outcomes of the co-design will be recorded and analyzed to identify unique features of innovative merchandise display applications and for an understanding of Minnesota young consumers? preferences within and among the selected merchandise display variables (e.g. product adjacency, color flow, music), as well as between the variables and types of merchandise (i.e. jackets, T-shirts, jeans). Subjects will also fill out an online questionnaire regarding their experiences, preferences and behavioral intentions towards the co-designed aspects of merchandise display. Subjects? co-design experiences will be investigated using open-ended questions, which will be content analyzed for common themes to shed light on the feasibility of retailer adoption of the co-design process. Within-Subjects MANOVA will be used to analyze subjects' preferences for and behavioral intentions towards merchandise display applications with regard to the investigated variables. Findings will be disseminated to consumers, allied apparel retailers in Minnesota, and the retail merchandising profession and industry through sharing, conference presentations, and publications in academic journals.
Animal Health Component
(N/A)
Research Effort Categories
Basic
(N/A)
Applied
(N/A)
Developmental
(N/A)
Goals / Objectives
1) To understand and categorize current common practices in apparel merchandise display and visual merchandising in small apparel stores in Minnesota. 2) To create consumer-centered merchandise presentation applications for Minnesota small apparel stores based on an understanding of their current common practices and direct consumer input. 3) To investigate needs and preferences of young consumers in Minnesota through a process of co-designing apparel merchandise display applications, as well as to investigate the possibility of a visual merchandising co-design experience as a retail offering.
Project Methods
1. After literature review, the researcher will first conduct observational and field research in ten to fifteen selected small apparel stores in Minnesota to understand and categorize the current best practices in merchandise display. The visual merchandising aspects under observation will be initially developed from literature review and can be expanded during the course of store observation. 2. The researcher will then work with students in visual merchandising classes in the College of Design, who are also representative of young consumers in Minnesota, on a visual merchandising co-design process. The students will utilize Mockshop in a given virtual retail space to freely co-design merchandise display applications. To make the experience real, they will be provided with pre-selected garments and fixtures that are sold and used in real retail settings. Based on their unique preferences and needs, the students will have the creative freedom to design the store layout, interior, signage, lighting, music, product adjacency, color flow, density, assortment, and shoppability, etc. I will take a phenomenological approach (Moustakas, 1994) for data analysis at this stage. 3. Based on the previous findings the researcher will develop experimental stimuli that aim to further investigate the needs and preferences of consumers in Minnesota for optimal merchandise display applications in small apparel stores. These experimental stimuli take the form of merchandise display modules that reflect unique combinations of important variables. For example, twelve modules can be developed to reflect unique combinations of three variables: product adjacency (brand, color, style coordination), product color flow (pop colors in key locations, pop colors mixed in all locations), music (classic, rock), which resembles a 3x2x2 experimental research design. The research subjects (co-designers) will each populate a contextualized 3D virtual store with pre-selected merchandise, fixtures, and pre-designed modules. The outcomes of the co-design will be recorded and analyzed to identify unique features of innovative merchandise display applications and for an understanding of Minnesota consumers' preferences within and among the selected merchandise display variables (e.g. product adjacency, color flow, music), as well as between the variables and types of merchandise (i.e. jackets, T-shirts, jeans). Subjects will also fill out an online questionnaire regarding their preferences and behavioral intentions towards the co-designed aspects of the merchandise display, which will be analyzed using Within-Subjects MANOVA. Subjects' co-design experiences will be investigated using open-ended questions, which will be content analyzed for common themes to shed light on the feasibility of retailer adoption of the co-design process. 4. Disseminate findings to consumers, allied apparel retailers in Minnesota, and the retail merchandising profession and industry by submitting results of this research yearly to academic conferences and journals. 5. Seek funding from both within the University of Minnesota and outside to support this line of research.