Source: UNIV OF HAWAII submitted to NRP
AN EXPLORATION OF BODY SCAN WITH ONE KINECT
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
COMPLETE
Funding Source
Reporting Frequency
Annual
Accession No.
0230260
Grant No.
(N/A)
Cumulative Award Amt.
(N/A)
Proposal No.
(N/A)
Multistate No.
(N/A)
Project Start Date
Oct 1, 2012
Project End Date
Sep 30, 2017
Grant Year
(N/A)
Program Code
[(N/A)]- (N/A)
Recipient Organization
UNIV OF HAWAII
3190 MAILE WAY
HONOLULU,HI 96822
Performing Department
Family & Consumer Sciences
Non Technical Summary
This project explores body scanning and the creation of a personal avatar using Kinect technology. Also, virtual try-on of apparel will be explored. Body scanning and avatars can be used by professionals and individual consumers to monitor body size, detect body posture for personal health observation, and to enjoy entertainment and shopping activities. While body scanning is already in use in the market, its high cost discourages wide adoption. This new method offers an affordable alternative for consumers and business owners. In our laboratory, body-scan data will be collected, tested, and analyzed. Virtual try-on will be developed and a demonstration video will be created. The body shapes and sizes will compare to the US ASTM and the TC2 USA size systems. Self-developed questionnaires will be used to examine consumer satisfaction.
Animal Health Component
(N/A)
Research Effort Categories
Basic
(N/A)
Applied
(N/A)
Developmental
(N/A)
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
7245199309050%
8045199309050%
Keywords
Goals / Objectives
1. Explore the procedure of body scan with Kinect; 2. Survey body images to analyze size systems in the state of Hawaii, personal satisfaction of avatars, adaptations for clothing selection and virtual try-ons, and entertainment activities; 3. Survey body images from senior groups and provide body image output for personal posture observation and physical health conditions over a specific period of time; and 4, Disseminate findings to local and academic communities and transfer to local business.
Project Methods
a. Set up body scanning procedure in the laboratory; b, Conduct pilot study & test body scan procedure; c. Develop questionnaire to survey of satisfaction of personal body images, d. Develop questionnaire to survey satisfaction of digital avatar, e. Investigate body images in Hawaii to learn about body images and compare to ASTM and TC2 USA size systems, f. Explore the satisfaction of body images and adaption for clothing selection by using virtual try-ons.

Progress 10/01/12 to 09/30/17

Outputs
Target Audience:This study using Kinect or Structure to conduct body scanning and create personalized avatars. Also this project examines fit of two garment designs on live models compared to fit on two types of virtual models or avatars: a personalized avatar developed through self-body scanning technology, and a selected avatar from a pre-programmed software program. The purpose is to increase understanding of the accuracy and reliability of fitting simulations compared to actual fit. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided?More than 300 participants are trained the body scanning procedure to use Kinect as tool conducting body scanning and 20 participants to explore using Structure with iPad. These participants also operate body scanning and review their 3D images and evaluate fitting issues. In addition, all subjects could use free software, MeshLab, to view and edit their avatars with 360 degree view. How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals? Nothing Reported

Impacts
What was accomplished under these goals? 1. More than 300 subjects scanned to set up a hand-held body scan procedure; 2. create 3D avatars to explore the fitting and body types; 3. compared the differences between program avatar and personalized avatars; and 4. identify the strengths and weaknesses of the avatars are currently being used.

Publications

  • Type: Journal Articles Status: Awaiting Publication Year Published: 2018 Citation: Lin, S., Johnson, R.R., and Kang, J. 2018. Fitting simulation evaluation on personalized avatars. Journal of Textile Engineering & Fashion Technology (in press).
  • Type: Conference Papers and Presentations Status: Other Year Published: 2013 Citation: Lin, S., Johnson, R.R., Stricker, D., and Cui, Y. 2013. Virtual avatar from Kinect in the class room. The 2013 Hawaii International Conference on Education Proceedings. Honolulu, HI.
  • Type: Conference Papers and Presentations Status: Other Year Published: 2012 Citation: Lin, S., Johnson, R.R., Stricker, D., and Cui, Y. 2012. Body scanning with Kinect to develop an avatar. International Textile and Apparel Association Annual Meeting.


Progress 10/01/15 to 09/30/16

Outputs
Target Audience:Professionals and researchers were reached to exchange experiences. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided?One undergraduate student was trained in clothing construction. How have the results been disseminated to communities of interest?Findings were shared with conference attendees and professionals consisting of more than 300 participants. What do you plan to do during the next reporting period to accomplish the goals?3D body scanning and clothing simulation.

Impacts
What was accomplished under these goals? Aresearch presentation and findings were presented at the 63rd Chinese Institute of Textile Engineer (CITE) Conference; Taichung Taiwan;December 19, 2015. Findings were shared with conference attendees and professionals consisting of more than 300 professional textile and apparel engineers.

Publications

  • Type: Conference Papers and Presentations Status: Published Year Published: 2015 Citation: Lin, S. 2015. Fit compared on Live and virtual models, the 63th Chinese Institute of Textile Engineer (CITE), Annual Report of CITE; Taichung Taiwan. 16-17.
  • Type: Conference Papers and Presentations Status: Accepted Year Published: 2015 Citation: Lin, S. 2015. 3D body scan and fit simulation evaluation, Chinese Institute of Textile Engineer Conference, 12/19/15, Invited guest speaker; Oral Presentation; Taichung Taiwan.


Progress 10/01/14 to 09/30/15

Outputs
Target Audience:This study examines the fit of two garment designs on live models compared to the fit on two types of virtual models or avatars: a custom avatar developed through self-body scanning technology, and a selected avatar from a pre-programmed software program. The purpose is to increase understanding of the accuracy and reliability of fitting simulations compared to fittings on actual models. Changes/Problems:The problem for this project is purchasing the software, as it will be very costly. These research findings were accepted by the 4th International Conference on 3D Body Scanning Technologies, Nov 20014. However, lack of funding to present my paper as far as Lugano, Switzerland. What opportunities for training and professional development has the project provided?The awareness of the 3D body scan in self-scanned avatar and increased understanding of the developing reason sizing and good fit on ready to wear apparel design. These research findings were shared with Hawaii local designers andapparel business with virtual technologies. How have the results been disseminated to communities of interest?The impact of these results are raised awareness of the 3D body scan in self-scanned avatar and increased understanding of the developing reason sizing and good fit on ready to wear apparel design. These research findings were shared with local apparel business to adapted technology. What do you plan to do during the next reporting period to accomplish the goals?More participants are trained the body scanning procedure to use Kinect as tool conducting body scanning. These participants will also operate body scanning and review their 3D images and evaluate fitting issues with comparing with program avatars. In addition, all subjects could use free software to view their avatars with 360 degree.

Impacts
What was accomplished under these goals? The purpose is to increase understanding of the accuracy and reliability of fitting simulations compared to actual fit. For this study, muslin garments of an A-line skirt and dress were constructed and photographed on a convenience sample of six participants. The images were compared to the same garment designs simulated on custom avatars developed using the Kinect system and avatars selected from the Optitex computer program that most closely resembled the participant.

Publications

  • Type: Conference Papers and Presentations Status: Accepted Year Published: 2015 Citation: Lin, S. (2015). Fit compared on live and virtual models, the 63th Chinese Institute of Textile Engineer (CITE), Annual Report of CITE; Taichung Taiwan. 16-17.


Progress 10/01/13 to 09/30/14

Outputs
Target Audience: (a) More than 200 subjects scanned to set up a body scan procedure, and (b) create more than 180 objects' avatars and 3D avatars to explore the fitting and body types. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? (1) More than 200 subjects scanned to set up a body scan procedure, (2) create more 180 objects' avatars and 3D avatars to explore the fitting and body types, and (3) selected 8 objects to comparethe differences between program avatar and self-body scan avatar. How have the results been disseminated to communities of interest? The impact of these results are raised awareness of the 3D body scan in Hawaii and increased understanding of the developing reason sizing and good fit. These research findings were shared with more than 800 participants at the 3rd International Conference and Exhibition on 3D Body Scanning Technologies; Long Beach, CA. What do you plan to do during the next reporting period to accomplish the goals? Compare the fitting issues with real fabric.

Impacts
What was accomplished under these goals? More than 20 participants are trained the body scanning procedure to use Kinect as tool conducting body scanning. These participants also operate body scanning and review their 3D images and evaluate fitting issues with comparing with program avatars. In addition, all subjects could use free software to view their avatars with 360 degree.

Publications

  • Type: Conference Papers and Presentations Status: Published Year Published: 2013 Citation: Lin, S., Johnson, R.R., Kang, J., Stricker, D., & Cui, Y. (2013). Fitting Simulation Evaluated on Self Body Scanned and Programmed Avatars. The 4th International Conference on 3D Body Scanning Technologies Proceedings. P. 62-66.


Progress 10/01/12 to 09/30/13

Outputs
Target Audience: The impact of these results are raised awareness of the 3D body scan in Hawaii and increased understanding of the developing reason sizing and good fit. These research findings were shared with more than 800 participants at the 3rd International Conference and Exhibition on 3D Body Scanning Technologies;Lounguno, Switzland. Changes/Problems: Nothing Reported What opportunities for training and professional development has the project provided? More than 20 participants are trained the body scanning procedure to use Kinect. These participants also operate body scanning and review their 3D images. In addition, all subjects could use free software to view their avatars with 360 degree. How have the results been disseminated to communities of interest? Results have been presented five internationalconferences and one invited lecture. Also, this 3D technolodges were shared with professionals, researchers, and local communities. What do you plan to do during the next reporting period to accomplish the goals? Peer review article is being prepared to reach more auditors.

Impacts
What was accomplished under these goals? Results of this project are to (1) scan 188 subjects to set up body scan procedure, (2) create 3D avatars to explore the fitting and body types, and (3) identify the strengths and weaknesses of the avatars are currently being used.

Publications

  • Type: Conference Papers and Presentations Status: Published Year Published: 2012 Citation: Lin, S., Johnson, R.R., Stricker, D., & Cui, Y. (2012). Exploratory analysis of college students satisfaction of body scanning with Kinect. The 3nd International Conference on 3D Body Scanning Technologies Proceedings, 58-65. Lugano, Switzerland, Oral presentation, 15-17 October 2012.