Source: MICHIGAN STATE UNIV submitted to
BEST BUYING PRACTICES
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
COMPLETE
Funding Source
Reporting Frequency
Annual
Accession No.
0220240
Grant No.
2009-38411-20302
Cumulative Award Amt.
(N/A)
Proposal No.
2009-00868
Multistate No.
(N/A)
Project Start Date
Sep 1, 2009
Project End Date
Aug 31, 2012
Grant Year
2009
Program Code
[ER]- Higher Ed Challenge
Project Director
Sternquist, B.
Recipient Organization
MICHIGAN STATE UNIV
(N/A)
EAST LANSING,MI 48824
Performing Department
Marketing
Non Technical Summary
This proposal is unique because it is the first time that international best practices have been combined with research and theory to develop a set of interactive educational materials. One of the researchers has conducted research on retail buying throughout the world for 25 years. The other researcher has taught buying for 25 years. Both researchers have been retail buyers. Collaborators include a food safety expert and an expert in the development of educational games. One unique aspect of this project is the use of critical incidents to project learning experiences and provide the foundation for providing a serious gaming environment. Critical incidents are real world experiences or events that trigger an awareness that something is different. After a critical incident, a person thinks to him/herself that this is a learning experience. Most educational materials dealing with buying do not use this type of real world insight. The books on buying focus on anecdotal information, devoid of field research. Likewise these books do not attempt to tie research and theory to explain the phenomena.
Animal Health Component
100%
Research Effort Categories
Basic
(N/A)
Applied
100%
Developmental
(N/A)
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
90360993020100%
Goals / Objectives
(N/A)
Project Methods
Aim 1: Collect critical incidents of best buying practices by interviewing buyers throughout the world. Methods: We will use alumnae data bases of former students who now hold senior buying positions. Michigan State University has one of the most extensive databases of retailing alumnae. We will use a Delphi technique to generate a classification of areas where critical incidents could be generated. We think that beginning with a list of 40-50 critical incident areas will help future "story tellers" focus their thoughts. We will also use this list of industry contacts to begin a nomination process for potential critical incident "story tellers". In addition, our own contacts and contacts from colleagues who worked with us on previous research projects will assist in the process of nominating "story tellers". A critical incident occurs when employee behavior results in unusual success or unusual failure in some part of the job. Critical incidents have an important effect on the final outcome of a scenario. In other words, a critical incident is an observable action or form of expression that is complete enough in itself to allow inferences to be drawn. Because the behavioral incidents are specific, they can facilitate employee and organizational feedback and development. Critical incidents are then used to solve practical problems and develop broad behavioral/psychological principles. A selected number of the critical incidents will be videotaped, and the visual footage will be integrated into the educational materials. Aim 2: Match critical incidents with available research to provide generalizations for why the critical incident was successful. Methods. The research team as well as the doctoral students employed on this project will review the literatures and will determine theoretical or research based results to generalize the real world outcome of the critical incident. Literature from a variety of disciples such as Sociology, Psychology, Economics, Marketing, Management and Educational Psychology will be used to generate the theories and research bases. Aim 3: Develop educational games (interactive learning) to teach the best buying practices. Methods. A doctoral student involved with the MSU GEL (Games for Educational Learning) will develop programming for the critical incident scenarios. Our long term goal, for which we will seek NSF funding, is to develop a series of full scale games to teach the Buying Game. We view funding of this USDA-Challenge Grant proposal as an important first step: gathering the real world stories and tying them to scientific explanations which can be generalized. Our next step would be to create a real world game.

Progress 09/01/09 to 08/31/12

Outputs
OUTPUTS: To accomplish Aim 1 (Collect critical incidents of best buying practices by interviewing buyers throughout the world), we conducted interviews that resulted in 50 critical incidents from buyers in USA, Turkey, China, Korea, and India. To accomplish Aim 2 (Match critical incidents with available research to provide generalizations for why the critical incident was successful), we have matched theoretical explanations for each of the 50 critical incidents. To accomplish Aim 3 (Develop educational materials (interactive learning) to teach the best buying practices), we have edited and continue the editing process beyond the close of the project in order to complete the video vignettes for each of of the critical incidents for the interactive learning materials. An example of one of the video vignettes is found here: http://www.youtube.com/watchv=tbU-oVZS334 We selected dissemination venues of refereed business/research journals, refereed academic conference proceedings specific to Retailing educators, and presentations at International congresses that specifically target retail practitioners. These audiences are the ones that have the highest likelihood of using the dvd vignettes developed through this project. PARTICIPANTS: PI and/or Co-PI: Contacted, arranged, and conducted all interviews with buyers in China, Turkey, Korea, India, and USA. Prepared manuscripts for publication. Assisted in selection of theory to match with critical incidents. Prepared suggestions for scripting of video vignettes. Doctoral Student: Assisted in selection of theory to match with critical incidents. Assisted in editing video footage for vignettes. Prepared scripts for video vignettes. Prepared manuscripts for publication. TARGET AUDIENCES: Students in International Retailing Buyers in companies in China, Korea, India, Turkey, and USA Academics in USA and internationally who teach courses in retail buying Trade associations for retail buyers PROJECT MODIFICATIONS: Nothing significant to report during this reporting period.

Impacts
We have received an internal grant to finish editing the videos and complete a study using an experimental design to test the impact of different types of information. Evaluation of the videos will take place when this is completed. The USDA Challenge grant allowed us to conduct the interviews and based on this preliminary data we were awarded the completion grant.

Publications

  • Manjeshwar, S., Sternquist, B. and Good, L.K. (2013). Decision Making of Asian Buyers: An Asian Perspective, Qualitative Marketing Research, 16(1).
  • Manjeshwar, S., Sternquist, B.J., and Good, L.K. (2012). The Role of Institutions in Retail Buying: A Three-Country Investigation Using Critical Incident Analysis. American Marketing Association/American Collegiate Retailing Association Triennial Conference, April 18-21, Seattle, WA.
  • Manjeshwar, S., Sternquist, B. and Good, L (2011). Global Best Buying Practices in Retailing. American Collegiate Retailing Conference, March 3-5, Boston, MA.


Progress 09/01/10 to 08/31/11

Outputs
OUTPUTS: To accomplish Aim 1 (Collect critical incidents of best buying practices by interviewing buyers throughout the world), to date, we conducted interviews that resulted in 45 critical incidents from buyers in USA, Turkey, China, and India. Additional interviews will be conducted in December 2011, to finalize data collection for this aim. To accomplish Aim 2 (Match critical incidents with available research to provide generalizations for why the critical incident was successful), we have matched theoretical explanations for each of the 45 critical incidents. To accomplish Aim 3 (Develop educational materials (interactive learning) to teach the best buying practices), we have edited video for 5 of the critical incidents for the interactive learning materials. We developed and pretested the survey instrument for the pre-test/post-test experimental design phase of the study. We delivered a conference presentation for the American Collegiate Retailing Association in March 2011. We prepared a paper for submission to Qualitative Marketing Research refereed journal. Revisions were submitted November 15. PARTICIPANTS: B. Sternquist - conducted all international and some domestic interviews with buyers to collect critical incidents; she collaborated with colleagues at international universities and businesses to organize the interviews. She assisted in identifying theoretical explanations for some of the critical incidents. S. Manjeshwar - primariy responsible for transcribing interviews, identifying theoretical explanations for critical incidents and editing the video data collected. L. Good - manage budget, conduct some domestic interviews and assisted in identifying theoretical explanations for some of the critical incidents. All three individuals participated in the development of the experimental design survey and pre-testing. Other contacts include alumni of the retailing program who are buyers and assisted with the pre-test for the experimental design. TARGET AUDIENCES: Since the target audience is retail buyers, involving the retail buyer alumni in the project added authenticity and credibility. Presenting the paper at the American Collegiate Retailing conference also reached a target audience of those who teach retailing content in college classes. They will eventually evaluate the materials and use them in their classrooms to teach future retail buyers. PROJECT MODIFICATIONS: The only change is that in the original proposal, we planned to conduct interviews in the Netherlands and due to travel logistics and quality of contribution to the project, we substituted interviews in Korea.

Impacts
For the experimental design phase, we assessed the manipulation checks for the treatments and pretested the experiment. Collecting the critical incidents from buyers around the world provided the basis for identifying theoretical explanations for each critical incident.

Publications

  • Refereed conference presentation: Manjeshwar, S., Sternquist, B. and Good, L (2011). Global Best Buying Practices in Retailing. American Collegiate Retailing Conference, March 3-5, Boston, MA.


Progress 09/01/09 to 08/31/10

Outputs
Video data have been collected in India, China, Turkey and the United States. This data involved collecting critical incidents related to global best buying practices. These observations are then kept track of as incidents, which are then used to solve practical problems and develop broad management principles. A critical incident can be described as one that makes a significant contribution, either positively or negatively, to an activity or phenomenon. Data from critical incidents are being reviewed and analyzed. Theory and research that can explain the positive or negative outcomes have been identified. PRODUCTS: The products of this project include video segments of commercial buyers describing positive and negative critical incidents. These video segments will be developed into hierarchical web-based educational products. OUTCOMES: Most educational programming in retail buying is anecdotal and non scientific. In this project we are linking the decision making with theory to make the information generalizable. DISSEMINATION ACTIVITIES: A refereed paper has been submitted to American Collegiate Retailing Association based on this data. Since this is the first year of the project we are still collecting video data. FUTURE INITIATIVES: We will continue to collect and analyze the video segments. These segments will then be edited and then assembled into training modules for use in industry and academia.

Impacts
This is the first attempt to make retail decision making scientific and therefore generalizable. Through this research we aim to cultivate a knowledge base for a "community of practice" to connect isolated pockets of expertise from retailing professions and address recurring business problems and identify successful behaviors. The theoretical analysis and synthesis of critical behaviors that are the source of uneven performance across firms that experience similar buying issues will enable buyers to improve the quality of their decision-making and devise better solutions to business problems.

Publications

  • Manjeshwar, S., Sternquist, B. and Good, L. (review pending). Global Best Buying Practices In Retailing. American Collegiate Retailing Association, March 3-5, 2010.