Progress 02/01/09 to 01/31/14
Outputs OUTPUTS: Food marketing has been identified as contributing to the childhood obesity epidemic in the U.S. The goal of this project was to investigate one new food marketing tactic, the use of interactive online games. Specifically, the intent was to determine the prevalence and role of food advergames in determining children's dietary behaviors and health status. In phase one, now completed, research was conducted to identify food advergames on major marketers' websites, identify the nutritional content of the advertised games, and evaluate the compliance with industry self-regulatory guidelines regarding food marketing to children. During 2009, we conducted a content analysis of food advergames on major food marketers' websites. This included developing the coding scheme, identifying companies and games, mentoring and supervising two doctoral student research assistants, training undergraduate and masters student research assistants for data collection, analyzing data. Information has been disseminated via two presentations. The first was a presentation at a conference in East Lansing, MI, in November 2009, "Consumer Culture and the Ethical Treatment of Children: Theory, Research, & Fair Practice," by collaborator Dr. Mira Lee of Michigan State University. The audience included scholars in a variety of disciplines concerned with children, media, and marketing, as well as practitioners affiliated with the Children's Trust Fund of Michigan, the state's designated child abuse prevention organization. In addition, I presented preliminary research findings at the Federal Trade Commission public forum, "Sizing Up Food Marketing and Childhood Obesity," Washington, D.C., December 15, 2009. Audience included regulatory agency representatives (FTC, FDA), industry representatives, scholars, advocacy organizations, and the press. Media reports about this forum included a profile of the advergame study in Mediapost (December 16, 2009), an online publication that reaches an audience of marketing professionals and scholars as well as the general public. PARTICIPANTS: Collaborated with Drs. Mira Lee and Richard Cole to conduct advergame content analysis study. Supervised doctoral students Szu-Chueh Lee and Mikyoung Kim, and mentored two master's and one undergraduate student research assistants. Collaborated with Drs. Lee, Cole, Nora Rifon, Hye-jin Paek, and Lorraine Weatherspoon to build on basic foundation established in this study and develop research proposal for external funding. Proposals submitted to Robert Wood Johnson Foundation and NIH. TARGET AUDIENCES: Nothing significant to report during this reporting period. PROJECT MODIFICATIONS: Nothing significant to report during this reporting period.
Impacts This project is intended to provide input to marketers and policy makers concerned with food marketing and its influence on children's dietary attitudes and behaviors. Our study results show that the majority of food products in advergames (online interactive games incorporating brand identifiers) are for foods that nutritionists consider unhealthy when measured by the Nutrition Standards for Foods in Schools guidelines from the Institutes of Medicine. Further, our research indicated that advergames presented by companies participating in the industry's self-regulatory program were more, rather than less, likely to contain a higher proportion of unhealthy foods than were similar games offered by non-participating companies. This new knowledge can contribute to the ongoing public policy debate regarding food marketing self-regulation, and to the discussion surrounding development of new standards, now under consideration and scheduled to be reported to Congress in July 2010, for foods marketed to children. Our study also highlights the need for standardization of both nutrition guidelines and definitions of marketing directed to children. Finally, this research provides a foundation for future experimental studies intended to identify the mechanisms by which advergames influence children, which can then later be applied to the development of interactive games promoting healthy dietary choices and healthy behaviors.
Publications
- Quilliam, E.T., Rifon,N.M., Lee, M., Paek, H-J., Cole, R. 2009. Food advergames targeting children: prevalence, effects, and policy implications. Electronic conference proceedings (abstract). Consumer Culture and the Ethical Treatment of Children conference, East Lansing, MI.
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