Source: VIRGINIA POLYTECHNIC INSTITUTE submitted to
FOSTERING RESPONSIBLE INNOVATION AND GOVERNANCE OF BIG DATA AND ARTIFICIAL INTELLIGENCE IN PRECISION AGRICULTURE
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
ACTIVE
Funding Source
Reporting Frequency
Annual
Accession No.
1030813
Grant No.
2023-67023-40216
Cumulative Award Amt.
$649,396.00
Proposal No.
2022-11541
Multistate No.
(N/A)
Project Start Date
Aug 1, 2023
Project End Date
Jul 31, 2026
Grant Year
2023
Program Code
[A1642]- AFRI Foundational - Social Implications of Emerging Technologies
Project Director
Gardezi, M.
Recipient Organization
VIRGINIA POLYTECHNIC INSTITUTE
(N/A)
BLACKSBURG,VA 24061
Performing Department
(N/A)
Non Technical Summary
This project aims to encourage innovators, researchers, practitioners, and policy makers to respond to the social and ethical challenges of big data and Artificial Intelligence (AI) in precision agriculture (PA) and to generate insights and strategies that are suitablefor stakeholders across the PA value chain.The project has three primary objectives: (1) map stakeholders' perceptions and expectations about the societal implications of big data and AI in PA; (2) deploy digital serious games to understand farmers' and farm advisors' risk and information preferences in response to different levels of AI reliability and uncertainty, and preferences to forms of farm data ownership, and (3) create opportunities for responsible innovation in PA through interdisciplinary education, policy recommendations, and outreach activities.Key project outcomes include: (1) synthesized information about the challenges and opportunities offered by big data and AI in PA; (2) identified strategies for responsible innovation; (3) Integrating societal implications of PA technologies into existing university courses, (4) Data Science for Public Good summer training program, and (5) an interactive science museum exhibit at The Science Museum of Western Virginia in Roanoke, Virginia. Project outcomes will be disseminated through peer-reviewed manuscripts, policy briefs, and conference presentations.The project uses a transparent, inclusive, and iterative approach to provide legitimacy to innovation and policy processes and outcomes, and has the potential to stimulate learning and reflection among stakeholders in the U.S. food and agricultural systems.The proposed work advances the "Economic and Social Implications of Food and Agricultural Technologies" program area (Priority Code A1642).
Animal Health Component
50%
Research Effort Categories
Basic
30%
Applied
50%
Developmental
20%
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
8037310308080%
8037410208020%
Goals / Objectives
This project aims to encourage innovators, researchers, practitioners, and policy makers to respond to the social and ethical challenges of big data and Artificial Intelligence (AI) in precision agriculture (PA) and to generate insights and strategies that are more broadly applicable to stakeholders across the PA value chain. The project has three primary objectives: (1) map stakeholders' perceptions and expectations about the societal implications of big data and AI in PA; (2) deploy digital serious games to understand farmers' and farm advisors' risk and information preferences in response to different levels of AI reliability and uncertainty, and preferences to forms of farm data ownership, and (3) create opportunities for responsible innovation in PA through interdisciplinary education, policy recommendations, and outreach activities.
Project Methods
Efforts:Conducting a 'horizon scanning' of trends in published articles, conference proceedings, and gray literature (e.g. policy papers) about some of the potential social, ethical, economic, and environmental challenges and impacts of big data and AI in PA.Summary of the horizon scanning trends will be presented at scenario-based foresight workshops, held online, where a wide range of stakeholders across the food system value chain will be invited to participate in homogenous (by sector / expertise) groups. The workshop participants will co-produce scenarios to examine plausible futures, which 'could happen', and explore how the society would have to change if certain trends were to strengthen or weaken. The workshop participants will then discuss the implications of AI and big data in each scenario by responding to questions such as: What role will big data and AI play in this plausible future? What are the social and ethical implications that might arise as a result of emerging technologies.The team will use the benefits and risks of big data and AI in PA obtained from the foresight workshops to conduct a Multicriteria Decision Analysis (MCDA) process. We will use a web-based platform (EngagementHQ) for conducting the MCDA. Participants will complete a survey-using a centralized online hub (EngagementHQ)-which will include questions about the benefits and risks associated with big data and AI in PA as well as the most desirable strategies identified by foresight workshop participants. Participants will rank the benefits and risks of big data and AI technologies and strategies for responsible innovation and governance using a Likert scale ranging from 1 to 5. Their rankings will be converted into variable weights using the rank-order centroid (ROC) method. ROC performs better than other methods of ranking because it minimizes the maximum error of each weight by identifying the centroid of all possible weights. We will then create an overall index for each group of participants so that shared objectives and strategies to support the responsible innovation of big data and AI in PA are clearly identified.Content from foresight workshop will be analyzed using: (1) topic modelling to identify stakeholders' interests and concerns related to innovation and governance of big data and AI in precision agriculture; and (2) network analysis to map collaborations and relationships between stakeholders across the food system value chain who may want to strategize to develop effective governance approaches. We will use a method called Latent Dirichlet Allocation (LDA), which is a probabilistic model designed to identify latent or hidden topics in a collection of documents (corpus).The LDA model assumes a document is a mixture of topics and a topic is a collection words with probabilities attached to them. Therefore, the topic proportions will be specific to a document but topics are shared by a whole collection of documents. Following this model, a transcript from a single foresight workshop participant is imagined as a mixture of topics, with each topic being a mixture of words. Moreover, network analysis will be used to identify clusters of participants who share similar characteristics, such as: perceived risks/benefits of big data and AI, desired strategies, and experience with developing or using PA.We will design a digital serious game using the Unity Development Platformand host the game online using WebGL. Serious games will be designed and employed to determine how farmers and farm advisors' respond to different technology and policy incentives. The game will simulate a 4x3 experimental design. The first dimension of our 4x3 experimental design will simulate AI information provision to producers from an AI platform with (a) zero, (b) low, (c) medium, and (d) high level of uncertainty. The second dimension will simulate three data ownership conditions: (a) "farmer owns data", (b) "Agritech owns data" and (c) "farmer can purchase their data from agritech for dollars." Therefore, the game design will have four conditions for AI uncertainty and three conditions for data ownership, for a total of twelve conditions that all players will engage with in the game. The serious game will be used to compare and contrast the behavioral preferences of farmers and farm advisors across the 2 factors and 3-4 levels.To pre-test our serious game, we will distribute it--with a 4x3 full factorial design--to 1000 participants on Amazon Mechanical Turk (MTurk). Participants will complete a survey before and after playing the game. The survey will include questions about respondents' risk preferences, trust in AI (in general), and suggestions for improving the game play. Once the game has been pre-tested by about 1,000 MTurk workers, we will use the data to refine the game design and finalize it for wider dissemination.Both difference-in-difference time series regression models and unsupervised machine learning models will be applied on the experimental data generated from the serious games to identify conditions under which data ownership and levels of AI uncertainty are more or less trusted.We will create a science museum exhibit and aneducational block-based coding game where the players (children) will be asked to complete two levels. For the novice coders (level 1), the players will be asked to complete simple coding (e.g. arrange blocks in some order) to fly a drone over a farm. The player will be to take off, maneuver, and land the drone safely to complete the level. The player will get the opportunity to view results from the different sensors on the drone. The next level will gamify a water conservation problem under climate change scenarios. In wetter conditions, the player will fly the drone and precisely apply irrigation to areas of the field that require it urgently. The cost to the environment (in terms of gallons of water saved) and farm economy (e.g. yield) will be shared with the participants and they will be asked to make trade-offs where needed. Once the game is over, the player will be asked to evaluate the game, answer questions about technology and sustainabilityEvaluation:A program evaluator from the Virginia Tech Center for Educational Networks and Impact will assess the impact of research and education activities. The project evaluator will apply a developmental evaluation approach to project evaluation. Developmental evaluation engages the project team in an ongoing learning process using data as it is collected and analyzed as well as the observations of project team members. This approach requires a preliminary evaluation workshop to identify team-generated questions that can guide the reflective processes embedded in team meetings, quarterly team reflections, and yearly evaluation summits. Two evaluation tools will supplement these processes. First, we will use a journey mapping process to detail potential solutions and their solutions as the team identifies specific work tasks to understand the social and ethical implications of big data and AI in PA and strategize responsible innovation. Second, the project evaluator will work with the team to create ongoing ripple effect maps related to how the project evolved and which outcomes and impacts can be attributed to the project. Data to support the ongoing learning process will include both formative - did we do what we said we would do - and summative data, that is, did our efforts lead to the change we predicted.

Progress 08/01/23 to 07/31/24

Outputs
Target Audience:This is the first year of the project. We have spent considerable time fine-tuning our methods and approach to conducting foresight, serious games, and science museum exhibition.The next step is to actually conduct workshops with a range of stakeholders. This will be achieved in year 2 of the grant. Changes/Problems:During the first few months of the project, we had to drop our co-PI Brianna Posadas from the project. Brianna had some medical concerns that made it difficult for her to continue the role. She also had to leave Virginia Tech due to health concerns. The project remains on track and no changes or problems are anticipated. What opportunities for training and professional development has the project provided?There are currently three graduate students, two undergraduate students, and two faculty (including the PI) working on this team. The students have taken complete ownership of the project activities, and each activity is leading directly to the student's dissertation chapter. The team meets once every two weeks and have been working well together. The students have been learning from each other as well as the PI. I am also creating opportunities for them to interact with people from outside the lab (private sector, academia, farming community).This way, the project is directly geared toward providing opportunities for training and professional development. The students are also beginning to prepare their work-in-progress in writing workshops and to be presented at national and internationalconferences. This will help incorporate constructive feedback into their research during the early stages of the project. How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals?For objective 1, we plan to conduct several foresight workshops with stakeholders across the agricultural value chain. For objective 2, we plan to release the serious game for research and data collection. For objective 3, we intend to finalize and test the prototype for the science museum exhibit and fabricate designs that are suitable for children. We plan to continue to publish and present our research at conferences and cooperative extensionevents (where possible)across the country.

Impacts
What was accomplished under these goals? For objective 1, we have spent considerable time together as a team to fine-tune our approach to foresight. In line with the project goals of helping stakeholders envision alternative futures, we are relying onmore creative and emancipatory methods of foresight. We have also designed the foresight workshops so that they can generate the most effective conversations and visions of the future, while ensuring that we canlearn more about possible and potential data and AI governance approaches and their implications.We aim to conduct foresight workshops during year 2. For objective 2, we have been working on designing a seroius game, along with bringing the prototype to farmers and other stakeholders in our other projects (to gather feedback). This feedback has helped us redefine the goal for the serious game, improve graphics and game play, and carefully think of testable hypothesis for research.The game is currently being fine-tuned and we aim to release it for research at the beginning of year 2.For objective 3, we have partnered with the Western Virginia Science Museum and prototyped an exhibit that will be in the form of "Choose your own adventure game". The adventure game will allow children visiting the museum to envision alternative futures of agriculture and answer questions pertaining to governance of technology. We plan to finalize this exhibit design in year 2 and then showcase it in year 3 onward.

Publications

  • Type: Journal Articles Status: Published Year Published: 2024 Citation: Gardezi, M., Abuayyash, H., Adler, P. R., Alvez, J. P., Anjum, R., Badireddy, A. R., ... & Zia, A. (2024). The role of living labs in cultivating inclusive and responsible innovation in precision agriculture. Agricultural Systems, 216, 103908. https://doi.org/10.1016/j.agsy.2024.103908
  • Type: Journal Articles Status: Published Year Published: 2024 Citation: Ishtiaque, A., Krupnik, T., Krishna, V. Uddin, M., Aryal, J., Srivastava, A., Kumar, S., Shahzad, M., Bhatt, R., Gardezi, M., Bahinipati., R., Nazu, S., Ghimire, R., Anik, R., Sapkota, T., Ghosh, M., Subedi, R., Sardar, Asif., Uddin, K.M., Khatri-Chhetri, A., Rahman, M., Singh, B., Jain, M. (2024). Overcoming barriers to climate smart agriculture in South Asia. Nature Climate Change. https://www.nature.com/articles/s41558-023-01905-z
  • Type: Journal Articles Status: Under Review Year Published: 2024 Citation: A socio-technical framework for analyzing crop advisors' preferences for AI-based decision support systems. Journal: Technological Forecasting & Social Change