Source: UNIV OF CONNECTICUT submitted to
ADVANCING 4-H YOUTH CAREERS IN FOOD AND AGRICULTURE VIA BIOTECHNOLOGY AND STEM
Sponsoring Institution
National Institute of Food and Agriculture
Project Status
ACTIVE
Funding Source
Reporting Frequency
Annual
Accession No.
1027612
Grant No.
2022-68018-36094
Cumulative Award Amt.
$750,000.00
Proposal No.
2021-07223
Multistate No.
(N/A)
Project Start Date
Nov 1, 2021
Project End Date
Oct 31, 2025
Grant Year
2022
Program Code
[A7801]- Food and Agricultural Non-formal Education
Project Director
Cushman, J.
Recipient Organization
UNIV OF CONNECTICUT
438 WHITNEY RD EXTENSION UNIT 1133
STORRS,CT 06269
Performing Department
Extension
Non Technical Summary
Biotechnology, such as gene editing, constitutes a revolutionary innovation that has transformed the agricultural industry. Despite the possibilities, many young people may not be interested in, or aware of, biotechnology as a career. Our project aims to address this problem by fulfilling the AFRI priority areas of agriculture systems and technology, plant health and production and plant products, and animal health and production and animal products. This project builds off ongoing and recently completed activities to introduce consumers to biotechnology and advance opportunities for youth in agricultural technology careers. In this project, we aim to provide life transformative experiences to youth through non-formal education in food and agricultural sciences by addressing STEM career development in biotechnology, with a focus on gene editing. Through the 4-H practice of Positive Youth Development, we will promote teamwork, active learning and resiliency skills by ensuring that youth are safe, engaged, supported and challenged using the Whole Child model. Our project audience is high school aged youth participating in a 4-H youth development program, and our educational outreach plan targets communities underrepresented in STEM. Unlike any other existing non-formal educational programming, our project, Advancing 4-H Youth Careers in Food and Agriculture via Biotechnology and STEM, targets high school aged youth and their families, including underrepresented youth, in Connecticut and the surrounding region, and will enhance their understanding of biotechnologies through life transformative experiences in agricultural sciences that address STEM career development in biotechnology with gamification.
Animal Health Component
(N/A)
Research Effort Categories
Basic
(N/A)
Applied
(N/A)
Developmental
(N/A)
Classification

Knowledge Area (KA)Subject of Investigation (SOI)Field of Science (FOS)Percent
8066010302040%
9036099302020%
2017410108020%
3037410108020%
Goals / Objectives
Our goalsare:Develop 4-H clubs that expose students to biotechnology and provide opportunities to enhance their understanding and knowledge, with a focus on gene editing. (Extension)Engage 4-H participants in developing biotechnology games that convey fun and science-based information and build public confidence in the safe use of biotechnology in agriculture and the food system and provide education on related career opportunities. Games will be available to parents, adults, and other audiences. (Extension)Support teen 4-H members in the development of outreach materials that communicate to their peers and adult audiences how agricultural biotechnology benefits producers, consumers, and the environment. (Education)Raise awareness of, and interest in, biotechnology career opportunities within food production and agriculture and promote acquisition of STEM workforce readiness skills. (Education)Our objectives are:1. 4-H club model focuses on biotechnology, as well as food and agricultural career experiences, where youth gain knowledge in STEM and biotechnologies (Goal1).2. Sustained 4-H Positive Youth Development program model for clubs in biotechnology and gene editing in agriculture and food science (Goal1).3. Engagement of mentors, industry and non-profit organizations in the delivery of the 4-H programs (Goals 1 and 2).4. Workforce ready teens with access and interest in innovative agricultural biotechnology and understanding of food and agricultural careers (Goals 1-3).5. Increased access for underrepresented youth in the areas of innovative agricultural biotechnologies, as well as food and agricultural careers (Goals 1-4).6. Development of youth-generated outreach materials for consumers, including adult audiences, on the benefits and safety of agricultural biotechnologies (Goals 2 & 3).7. 4-H members present lessons and informational sessions at UConn 4-H STEM Day (a statewide 4-H program), 4-H club events, and community events (Goal3).8. Long-term interests in food and agricultural biotechnologies and agricultural careers amongst program participants (Goal4).
Project Methods
The plan for outreach material development is in the project timetable and includes the following:Developing written materials and a page on our website on STEM careers available for youth, the regulatory system that oversees biotechnology, examples of how biotechnology has addressed agricultural challenges, and highlights of future advances.Developing two online educational games with NMSU that teach youth about biotechnology and explore STEM careers. The Youth Game Design Team will be fully integrated in this effort. The games can be played by both youth and adult audiences.Using non-electronic materials, developed in conjunction with the game content, as a means to enhance biotechnology concept learning while game development occurs.Promoting our outreach materials to youth and adults in social media. Posts will be designed by participants and communicate biotechnology safety and career opportunities.Creating two short video interviews annually with youth participants and professionals.We are using a multi-faceted approach to our education and Extension activities. Each of these activities engages our target population and builds interest and public confidence in the safe and enhanced use of biotechnology in agriculture, the environment, and food systems. Our team is building and implementing a self-sustaining model of youth-led biotechnology clubs to achieve these objectives. Our plan of operation and methodology includes establishing three biotechnology 4-H clubs in geographically diverse areas. These clubs will initially be led by our project instructor and then transferred to volunteers that are working alongside our program at the grant's conclusion. Interested high school youth, particularly those from underrepresented audiences, will be recruited to learn about STEM careers. Our advisory committee will assist with recruiting youth, implementing the biotechnology games, and ensuring a smooth transition to a self-sustaining model.The Youth Game Design Team will be formed with two representatives from each of the 4-H clubs and these youth will work with the NMSU Learning Games Lab to create a game in Years 1 and 3 of the project. All 4-H Club members will be actively involved in the design and implementation. The game will be maintained by UConn and NMSU (along with the suite of other outreach materials) at the conclusion of the grant and remain available for youth nationwide. Given the broad nature of subject matter, the game is not specific to geographical areas and will have relevance across programs and the nation.Our project will propel our team's innovative biotechnology and STEM career work in our 4-H youth development program to the next level. We will sustain project outcomes through previously developed strategic partnerships and ongoing support from those partners, the 4-H program, and our Extension system. The grant team will continue biotechnology youth education past the grant end date. Industry volunteers will help transition to a volunteer-led 4-H club model. Mancini and Marek's (2004) sustainability elements of leadership, competence, effective collaboration, understanding the community, demonstrating program results, strategic funding, staff involvement and integration and program responsivity will be used. Teen alumni will be encouraged to serve in leadership roles for biotechnology clubs.

Progress 11/01/23 to 10/31/24

Outputs
Target Audience:Our project audience is high school aged youth residing in the Connecticut. The target audience of the Dr. Eugene Lab Game is middle school aged youth which has also accomodated the interests of high school students and adults. Changes/Problems:Delays in the recruitment of youth has led to timeline delays. What opportunities for training and professional development has the project provided?The launch of Dr. Eugene's Biotech Lab Game has provided training to players on the ways biotechnology is used in food and agriculture. Average player engagement time is currently at 14 minutes per user. How have the results been disseminated to communities of interest?This project was included on the land-grant impacts site. What do you plan to do during the next reporting period to accomplish the goals?We plan to continue to recruit students to engage in the 4-H club programming of this project. We will cointue to deliver ag biotechnology and career lessons with industry professionals. Game development for game two will occur and we will pilot and disseminate game two along with other outreach material created by the the 4-H members.

Impacts
What was accomplished under these goals? 1. Develop 4-H clubs that expose students to biotechnology and provide opportunities to enhance their understanding and knowledge, with a focus on gene editing.(Extension) Instructor led 4-H club programming has been held. Recruitment of teens to participate in programming continues to occur across Connecticut. Youth have engaged in a variety of biotechnology 4-H meetings. 2.Engage 4-H participants in developing biotechnology games that convey fun and science-based information and build public confidence in the safe use of biotechnology in agriculture and the food system and provide education on related career opportunities. Games will be available to parents, adults, and other audiences.(Extension) 4-H participants engaged in user testing of the name, suggested game titles and other feedback that was used by designers to improve the game. 3.Support teen 4-H members in the development of outreach materials that communicate to their peers and adult audiences how agricultural biotechnology benefits producers, consumers, and the environment.(Education) 4-H members developed outreach materials to aid in the game launch. 4.Raise awareness of, and interest in, biotechnology career opportunities within food production and agriculture and promote acquisition of STEM workforce readiness skills.(Education) Dr. Eugene lab game launch makes a learning tool available that should raise awareness and interest in biotechnology.

Publications

  • Type: Websites Status: Published Year Published: 2024 Citation: https://www.4hbiotechgames.org/


Progress 11/01/22 to 10/31/23

Outputs
Target Audience:Our target audience is high school aged youth residing in Connecticut and/or participating in a 4-H youth development program. We have reached high school aged youth from diverse backgrounds, statewide. Changes/Problems:Staffing challenges of grant personnel have impacted 4-H programming implementation. The team is in the midst of hiring an Instructor for 4-H programming. What opportunities for training and professional development has the project provided?The instructor engaged in a variety of workshops and webinars to further their knowledge of biotechnology concepts. The NMSU team guided the UConn team through a modified design jam. How have the results been disseminated to communities of interest?Biotechnology facts were shared with members of the general public during outreach tabling events. Biotechnology outreach materials were shared on social media platforms. A display regarding the program was on display at the county 4-H fair. What do you plan to do during the next reporting period to accomplish the goals?In the next year we plan to release a playable game on biotechnology. Youth will continue to engage in 4-H club programming, field trips and enrichment presentations. Youth will continue to conduct outreach activities by creating outreach materials and displaying them at events. We also plan to being the recruitment of cohort 2.

Impacts
What was accomplished under these goals? Develop 4-H clubs that expose students to biotechnology and provide opportunities to enhance their understanding and knowledge, with a focus on gene editing.(Extension) Curriculum for three 4-H club programswas identified and implemented. Curriculum covered various topics of biotechnology and outreach. Youthattended the Ignite by 4-H Conference, enrichment guest speaker sessions and a field trip to the University of Connecticut campus where they sat in on a food science course and toured biotechnology labs. The UConn grant team met monthly to discuss curriculum development, implementation and evaluation methods. Engage 4-H participants in developing biotechnology games that convey fun and science-based information and build public confidence in the safe use of biotechnology in agriculture and the food system and provide education on related career opportunities. Games will be available to parents, adults, and other audiences.(Extension) NMSU team members presented to the 4-H Clubs on game jams. Youth created and presented their own designs to members of the UConn and NMSU grant teams. The UConn and NMSU teams gathered in Connecticut to conduct a three-day design jam. Ideas and concepts around the game design are shared with youth for input and feedback. Support teen 4-H members in the development of outreach materials that communicate to their peers and adult audiences how agricultural biotechnology benefits producers, consumers, and the environment.(Education) Participants in the 4-H clubs each created at least one outreach publication for communicating the science of biotechnology with the public. Youth input was sought on a series of short videosabout what biotechnology is. The instructor made 15 different videos with information on CRISPR, bread and the yeast process, biotechnology concerns, and other topics to be shared across Extension's channels. Input from the youth was used to define topics and increase engagement rates with the videos. Raise awareness of, and interest in, biotechnology career opportunities within food production and agriculture and promote acquisition of STEM workforce readiness skills.(Education) Youthattended the Ignite by 4-H Conference, enrichment guest speaker sessions and a field trip to the University of Connecticut campus where they sat in on a food science course and toured biotechnology labs.

Publications

  • Type: Websites Status: Published Year Published: 2022 Citation: https://cahnr.uconn.edu/extension/programs/ag-food/fane/


Progress 11/01/21 to 10/31/22

Outputs
Target Audience:Our project audience is high school aged youth residing in Connecticut and/or participating in a 4-H youth development program.We have reached high school aged youth from diverse backgrounds, statewide. Changes/Problems:COVID-19 delayed the start of 4-H club programming and the grant timeline. What opportunities for training and professional development has the project provided?Grant Team members engaged in youth programming received CPR, First Aid, and AED training. The New Mexico State Team provided professional development to the project instructor on strategies for engaging teens in learning game lab design. How have the results been disseminated to communities of interest? Nothing Reported What do you plan to do during the next reporting period to accomplish the goals?We plan to continue to build upon the current enrollment in the three 4-H Clubs. We will continue to deliver ag biotechnology and career lessons with expandedengagement of industry professionals. Game development with the teens will occur in early 2023 and we plan to pilot the game and disseminate it along with other outreach materials created by the 4-H members.

Impacts
What was accomplished under these goals? Goal 1: Develop 4-H clubs that expose students to biotechnology and provide opportunities to enhance their understanding and knowledge, with a focus on gene editing.(Extension) An instructor for the 4-H club sites has been hired.Curriculum for 4-H club programming has been identified and prepared. The project has recruited teens from across CT for4-H Club programming atthree sites (two in-person, in Hartford County, and one virtual). Youthhavebegun to engagein biotechnology 4-H Club programming where they arebecomingfamiliar with the concepts of biotechnology and the wide variety of applications of biotechnology across agriculture-including, career opportunities. Goal 2: Engage 4-H participants in developing biotechnology games that convey fun and science-based information and build public confidence in the safe use of biotechnology in agriculture and the food system and provide education on related career opportunities. Games will be available to parents, adults, and other audiences.(Extension) The grant team meets regularly to develop a plan and discuss best practices for engaging teens in the development of educational learning games. The team members from New Mexico State University have shared resources and research for design jams with teens. Goal 4: Raise awareness of, and interest in, biotechnology career opportunities within food production and agriculture and promote acquisition of STEM workforce readiness skills.(Education) 4-H recruitment materials for biotechnology 4-H Clubs have promotedbiotechnology career opportunities and the use of biotechnology in agriculture. Objective 1. 4-H club model focuses on biotechnology, as well as food and agricultural career experiences, where youth gain knowledge in STEM and biotechnologies (Goal1). Club programming schedule has been developed to engage teens in various concepts of biotechnology and agricultural career experiences. Teens have begun to engage in biotechnology lessons. Objective 2. Sustained 4-H Positive Youth Development program model for clubs in biotechnology and gene editing in agriculture and food science (Goal1). Club has been established, at the local agriscience school, where the afterschool enrichment teacher supports clubs operations. Objective3. Engagement of mentors, industry and non-profit organizations in the delivery of the 4-H programs (Goals 1 and 2). Partnerships with the Regional Agriscience programs in CT have led to successful recruitment of teens interested in agriscience. A local agriscience program and non-profit 4-H education center have collaborated with the project team to provide meeting sites for 4-H club activities. Objective 5. Increased access for underrepresented youth in the areas of innovative agricultural biotechnologies, as well as food and agricultural careers (Goals 1-4). Youth from underrepresented populations have expressed interest and engaged in enrolling in the 4-H club. Objective 7. 4-H members present lessons and informational sessions at UConn 4-H STEM Day (a statewide 4-H program), 4-H club events, and community events (Goal3). The 4-H Instructor for this project applied and was accepted to present at the UConn 4-H STEM Day to promote the Ag Biotech 4-H Club opportunity and teaching biotechnology concepts to teens, statewide.

Publications